Deadzone Join Date: 2003-07-03 Member: 17911Posts: 933Members, Reinforced - Shadow
edited November 2011 in NS2 General Discussion
as of the twitter HUD videoHey guys, just a little feedback on the new HUD video that you've got up. In general, I like the new HUD. Being able to see research and active upgrades will be lovely, as well as seeing the res count without checking the score tab. It will also be easier to tell when we do and don't have a commander.
However, I'm not so keen on having a mandatory minimap. Maybe I'm crazy, and if anyone disagrees with the sentiment of this post, I lwelcome you to post your thoughts.
Why? Simply because it's hard to see around. It's a large opaque blob on the screen that obstructs the field of vision. "what's this, Deadzone? Surely it's not THAT big, and surely the huge hold-key-to-view full map is much more inconvenient!"
Even though the minimap is relatively small on the screen and off in a corner, this is still going to impact play. In most FPS, you can get away with a minimap because you can expect the action to be taking place at eye level.
As a different kind of example, in Battlefield 3, the minimap is on the bottom of the screen. Why? Because the terrain is so varied and detailed with foliage that you often need to be able to spy a few telltale pixels to spot an enemy. He will often be on a hill or in a building above you, not even counting aerial vehicles. On the other hand, you will rarely get caught by a threat at your ankles. If you have such a vantage point that guys are coming at you from below, you'll be looking at a downward angle already.
One of the draws of playing NS2 is an alien that walks on walls. I don't know about you, but I want as much peripheral vision as possible, and I don't want a map that's going to make me miss a protruding claw/snout in the corner of my screen. When an alien is bouncing around chewing my kneecaps off, I am already looking down at him, and a bottom-oriented map would not be as annoying.
And at least with the full map, I have control over when it's present on my screen.
Also, I rarely find minimaps useful for navigation. Yes, I can see if I'm taking the west exit of a room. However, in order to figure my way from one end of the map to another, I still need to pull up the full map to ensure I'm heading in the right direction and not going into a dead end/locked door/whatever.
My proposed solution is to have a bindable key to toggle the display of the corner minimap, or to make the minimap more transparent, or to move the map to the bottom of the screen. Maybe I will grow to like the minimap, but until then, I'd like the option to make it go away.
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