Solution to tech points argument?
Steinhauer Join Date: 2010-07-17 Member: 72493Posts: 132Members
edited September 2011 in Ideas and Suggestions
Prototype lab uses tech point?I've been reading some of the threads in the mapping section and people are debating how many tech points a map should have. Everyone seems to have good points, but I think the biggest problem is that Marines just have no use for tech points right now because they don't need a 2nd CC to unlock any tech. If prototype labs and MAYBE even robotics factories arms labs were required to be built on tech points, then it would re-introduce the concept of fighting over tech points that would probably help break the stalemates of the game in the end. After all, they're called "tech points" not "command points".
Essentially, it would bring back the fight over who gets to utilize the end-game tech. I'm curious to see what the devs and you guys in the community think about this.
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