NS2_Spines by FMPONE

2

Comments

  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
    Welcome to Alien Spawn.*

    image
    image


    *(envision this with finalized dynamic infestation, please)
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Posts: 132Members
    looking good bro, quite some nice lighting you have there.

    Looks light enough for marines but dark enough for aliens.
  • basti1337basti1337 Join Date: 2011-05-13 Member: 98538Posts: 100Members
    Very nice work so far!
    The upper image reminds me on that concept art ^^
    image

    Keep up the good work!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
    edited August 2011
    QUOTE (Dragon-Guard @ Aug 23 2011, 10:32 PM) »
    looking good bro, quite some nice lighting you have there.

    Looks light enough for marines but dark enough for aliens.


    Thank you.

    QUOTE (basti1337 @ Aug 23 2011, 10:35 PM) »
    Very nice work so far!
    The upper image reminds me on that concept art ^^
    image

    Keep up the good work!


    Good eye!
    Post edited by Unknown User on
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Posts: 186Members, Squad Five Blue
    QUOTE (fmpone @ Aug 23 2011, 10:10 PM) »
    Welcome to Alien Spawn.*

    image
    image


    *(envision this with finalized dynamic infestation, please)



    I love it! Those colors these forms is awesome! Great job men!
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Posts: 697Members, Reinforced - Shadow
    Looks pretty badass, wonder how it plays - is every area with such a light overkill or are these only the techpoints? :D
    "I got in one little fight and my com got scared, he said you're moving with your squad to the ###### hive."



  • Sturmf4lkeSturmf4lke Join Date: 2005-03-02 Member: 42963Posts: 19Members, Constellation
  • persoperso Join Date: 2003-02-19 Member: 13740Posts: 406Members, WC 2013 - Supporter
  • konatakonata Join Date: 2011-08-24 Member: 118296Posts: 862Members
    Looks nice but maybe a little dark.
    ~ Konata

    À tellement bien mentir, on finit par se croire
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
    Thanks guys. As for the lighting, these are the spawn rooms, so I wanted you to be overwhelmed a bit. You'll be spending an awful lot of time in there, after all. Secondly, these shots are with the highest graphical settings and effects on (such as r_atmospherics true), so depending on how expensive your computer is, your mileage may and most likely will vary.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    Fantastic. You are very talented!

    A big fan of those orange and blue tones, and there is so much detail, really something to behold.
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Posts: 188Members
    QUOTE (fmpone @ Aug 24 2011, 11:47 AM) »
    You'll be spending an awful lot of time in there, after all.


    i like your confidence :D
  • HackepeterHackepeter Join Date: 2003-06-08 Member: 17107Posts: 181Members, Constellation
    edited August 2011
    Wow! Your lighting is driving me crazy, looks awesome!
    Post edited by Unknown User on
  • Commie SpyCommie Spy Join Date: 2009-07-02 Member: 68008Posts: 92Members
    HOLY ######

    SICK
    QUOTE (Ryo-Ohki @ Aug 1 2010, 01:20 AM) »
    Now, the commander can, and infact only can, build his own structures. Marines can now upgrade their own weapons. The result is that in effect, the Commander and the Marines are now playing two seperate games. Synergy has been replaced with disunity. If Commanders don't need their Marines as much, they won't communicate with them as much, and vice versa.
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Posts: 196Members
    PLEASE FFS FINISH THIS MAP! ITS AWESOME!


    ingame GUNSLINGER check out my Workshop mods
  • WasabiOneWasabiOne NS2 NAPT Co-Leader Join Date: 2011-06-15 Member: 104623Posts: 507Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    Um this is looking more and more incredible everytime you upload more images. When do we get to play some test builds?
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
    edited August 2011
    QUOTE (WasabiOne @ Aug 29 2011, 12:01 PM) »
    Um this is looking more and more incredible everytime you upload more images. When do we get to play some test builds?


    Thank you, as for the test builds, that's impossible to say. Soon and not soon enough at the same time :)
    Post edited by Unknown User on
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 631Members, Constellation, NS2 Map Tester
    Nice work on alien start! Although I would remove/alter the catwalks. THey take up waaay to much room. You might want to expand the room and make it bigger/roomier.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
    QUOTE (PersianImm0rtal @ Aug 29 2011, 09:30 PM) »
    Nice work on alien start! Although I would remove/alter the catwalks. THey take up waaay to much room. You might want to expand the room and make it bigger/roomier.


    Hmmm, good point. I've made some alterations so that there is effectively only one catwalk. Thanks!
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 631Members, Constellation, NS2 Map Tester
    Another thing I would like to comment on...

    Those colors look gorgeous! So bright and vibrant/beautiful and yet dark at the same time. This is how all video games should look like. I love bright color in my games!
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Posts: 1,741Members, Reinforced - Shadow
    so amazing.. /heroworship
    Gorge bilebomb forever.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
    edited September 2011
    Welcome to the Alien stronghold, the Coolant Deck

    image
    image
    Post edited by Unknown User on
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
  • McGlaspieMcGlaspie www.team156.com US Join Date: 2010-07-26 Member: 73044Posts: 684Members, NS2 Playtester, Squad Five Blue, Reinforced - Onos, WC 2013 - Gold
    Fantastic lighting, but I'd say it's like a wee bit too dark. Make those shadows shrink back a little and that will be some fantastic work!

    Colored Skins Mod ( Forum Thread - Steam Workshop )
    Marine vs Marine Mod ( Forum Thread - Steam Workshop - Mod Tracker )
  • RemedyRemedy Join Date: 2011-06-16 Member: 104735Posts: 131Members, NS2 Playtester, NS2 Map Tester
    Enjoying the industrial theme this is somewhat familiar to the atmosphere processor from Aliens.

    Is this just a junction or is it going to be a resource room?
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
    edited September 2011
    QUOTE (McGlaspie @ Sep 1 2011, 02:18 AM) »
    Fantastic lighting, but I'd say it's like a wee bit too dark. Make those shadows shrink back a little and that will be some fantastic work!


    I'll dial them back a tad, and see what comes of it.

    These are somewhat awkward angles for screenshots, though. Note that you can't see any doors, for instance. That's because the hallways leading out of this room aren't built and you would see skybox. My point here being, it looks dark because the focus is on elements surrounding the main path, which is amply lit. Hopefully, dark surroundings won't be a problem if the main path is bright enough.

    QUOTE (Remedy @ Sep 1 2011, 02:29 AM) »
    Enjoying the industrial theme this is somewhat familiar to the atmosphere processor from Aliens.

    Is this just a junction or is it going to be a resource room?


    This will be a junction. Pure combat area, sort of a buffer zone for the aliens immediately before their spawn.
    Post edited by Unknown User on
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Posts: 697Members, Reinforced - Shadow
    Very nice variation between the map parts!
    "I got in one little fight and my com got scared, he said you're moving with your squad to the ###### hive."



  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Posts: 196Members
    as your last rooms coolant deck is awsome modeled and shaped you really got an eye for artstyle room design damn nice! but this time i dont like the lighting its to clean white and a bit to dark, i dont knmow but a few sparks of color could make things go round here, is thewre a way of making a cycling orange warning light like this: example
    somewhere that would add a lot of dynamic to the room and 1 light would tint it in a little bit

    but so far i would love to play this sweet map it lookes better than summit imho


    ingame GUNSLINGER check out my Workshop mods
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Posts: 928Members, Squad Five Blue
    QUOTE (Nasdero @ Sep 1 2011, 08:07 AM) »
    as your last rooms coolant deck is awsome modeled and shaped you really got an eye for artstyle room design damn nice! but this time i dont like the lighting its to clean white and a bit to dark, i dont knmow but a few sparks of color could make things go round here, is thewre a way of making a cycling orange warning light like this: example
    somewhere that would add a lot of dynamic to the room and 1 light would tint it in a little bit

    but so far i would love to play this sweet map it lookes better than summit imho


    Personally I don't know, but if someone more familiar to the cinematic editor could answer that and perhaps do a tutorial, I would be hugely grateful. It's a good idea and one I've wondered about some time
  • konatakonata Join Date: 2011-08-24 Member: 118296Posts: 862Members
    The latest shots are a bit bland. Where's the clear and defined lighting before?
    ~ Konata

    À tellement bien mentir, on finit par se croire
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