SQL errors suck, so here is a new entry for the database. =p
(yeh searching doesn't do what it's supposed to in case you wondered)
Well, that's something which has been brought up some months ago, and from what I remember the last words were that it may be changed...
yes, it's about Skulks and how their view on walls changes.
I personally think at the moment it looks quite ridiculous, as much as the devs want to make it look immersive with making it lean a bit on the side, to not confuse certain individuals, in my eyes it just doesn't do the trick, the engine is capable of shifting the view on where the surface is, so please make use of it, either by offering an option to do so, or just by forcing it.
I'm aware that this may confuse a lot of players, but on the other hand, NS2 is a game you have to get used to anyway, marine movement isn't something you'll probably like at first aswell, so is the slow/strategic pace in general compared to other shooters.
Long story short, is it feasible to still asume that the view shifts depending on where the Skulk hugs the ground?
That's from someone who doesn't play AvP all day (I actually just played AvP2 back then, but it was fun).
I have to ask that now, as maps need to get tweaked for that, kinda would destroy the whole feature if you shake the cam too much because of every single small objects... =p