The aoe of it all.
I did some experimenting on the ARC's and I got to save I love them. They feel right, they look right, they sound right, and they shoot right. I also love the touch that they do aoe damage to surrounding structures, but one thing caught my attention which brings me to the forums.
One thing I noticed about the ARC's destructive blast, is that it does not even make a dent on an alien player. What I mean is that an ARC could be ,chilling, shooting down an alien base and no aliens that are around the aoe, get damaged. While I know the weapon is a siege weapon, and has strictly been used for that purpose, I wonder if maybe aliens should take damage for just being to close to the blast. I am not saying that an alien should be insta-killed because he was in a bad place, nor am I saying seige cannons should now start targeting poor gorges and kin, but maybe aliens should take a certain amount of damage for being within a certain range of the ARC's target.
While I feel that this may idea may bother people, let me remind you that aliens have the ability to heal on infestation, crags, get healed incredibly fast by hives, has the gorges heal spray, and lastly have that fury?(forgot name) ability which heals on a kill (if researched of coarse). If a hive is under attack, aliens have a severe health advantage because the amount of health is pumped back into them. At least when compared to a marine that has to rely on either an armory or their commander who may not get to them in time, if at all.
While I am sure that the whole situation with alien heal rates will be balanced as more and more content goes in the game and balancing becomes the #1 priority, I think giving the aliens damage from indirect ARC fire, would add a brand new dynamic to the game.