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  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    I refresh this page like 200 times a day, damn its like crack
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    QUOTE (player @ Feb 22 2011, 05:15 PM) »
    Also, NS2 uses seperate ports for querying and connecting, the query-port is 1 above that of the connect (the default being 27015 to connect, 27016 for a query-readout). Your connect-links are pointing to the query-ports at the moment. I'm not sure if that is intentional and whether Max intents to allow connecting via the query-port as well.

    Yeah thanks, I'm just using the port reported by the Steam master as the join port. I tried both ports and it still didn't work.

    QUOTE
    Yea i meant a realtime/average of last few seconds or minutes of tick rate.

    Ah, good idea.

    I'm not aware of a way to easily do this without simulating a player connecting to the server etc and taking up a slot and simulating being in-game for a few moments.

    Ideally, the server's current tickrate could even be shown as a 'health' indicator in the server lobby list, or just made available in a query response as a figure value (so then I could easily show it).
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    QUOTE (Plasma @ Feb 22 2011, 09:36 AM) »
    I'm not aware of a way to easily do this without simulating a player connecting to the server etc and taking up a slot and simulating being in-game for a few moments.

    Ideally, the server's current tickrate could even be shown as a 'health' indicator in the server lobby list, or just made available in a query response as a figure value (so then I could easily show it).

    I've done this for the next version of GmOvrmind. As I already built a query-responder from scratch, adding a rule (ala mp_friendlyfire ; sv_cheats) that contains the server-tickrate in realtime was a piece of cake (it's called netstat_tickrate atm). All that needs to be done is add another column for the server-tickrate rule and you instantly have a complete picture of server-performance across the board (at least for servers running GmOvrmind). I do have a feeling endar's server will sit at the top.

    If you have any other suggestions of things you'd like to have exposed via the query-responder, do post them.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    Cool.

    Is your query responder simply overriding the existing one (ie I should be able to spot your extra value in the query output) or is it using an alternative protocol/port?

    Cheers
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    I've been placing it over the default UDP query-port of Spark without a problem (if you're fast enough you can occupy it before Spark does). I've also been able to park it on the connect-port as it seems only TCP is used there (for connecting obviously). Spark uses a basic form of the Source-queryprotocol, so I decided in rebuilding the query-responder to stick to that and make it completely complaint with Source. The data you recieve from it should be the same as Spark's, just more (player-name, reserved-slots, bot-count, variables et cetera).

    Here's a screenshot of it in action (in conjuction with RCon):
    image
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    Neat. Do you know of an IP:Port that supports this? I tried Endar's (Australia Pure?) and I don't see it in the query response (using qstat, anyway):

    ~/qstat$ ./qstat -a2s 203.12.139.127:27016 -R -P
    ADDRESS PLAYERS MAP RESPONSE TIME NAME
    203.12.139.127:27016 9/14 0/0 maps/ns2_tram.level 22 / 2 naturalselection2 Australia-Pure NS2 166
    protocol=7,gamedir=naturalselection2,gamename=naturalselection2,bots=0,dedicated
    =1,sv_os=windows,secure=1,version=1.0.0.0,game_port=27015,game_tag=¸
    @166|ns2


  • endarendar Join Date: 2010-07-27 Member: 73256Posts: 620Members, Squad Five Blue
    It's not in the current version of OM, although he does have a planned release for tomorrow, not sure if this feature is included.
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    It'll be in the upcoming version (just the query-responder, RCon isn't finished yet).
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Posts: 161Members
    Hey, I thought I should say that I check your tracker more often than the official website. Thanks, it's really useful.
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    QUOTE (Plasma @ Mar 2 2011, 01:58 PM) »
    Neat. Do you know of an IP:Port that supports this? I tried Endar's (Australia Pure?) and I don't see it in the query response (using qstat, anyway):

    ~/qstat$ ./qstat -a2s 203.12.139.127:27016 -R -P
    ADDRESS PLAYERS MAP RESPONSE TIME NAME
    203.12.139.127:27016 9/14 0/0 maps/ns2_tram.level 22 / 2 naturalselection2 Australia-Pure NS2 166
    protocol=7,gamedir=naturalselection2,gamename=naturalselection2,bots=0,dedicated
    =1,sv_os=windows,secure=1,version=1.0.0.0,game_port=27015,game_tag=¸
    @166|ns2

    I've tried using this program but it doesn't appear to correctly fetch the server-rules, at least it didn't for my custom query-responder. Seeing as the last qstat-version was released over 4 years ago, I believe it's not using the latest Source-protocol (which has changed slightly the last few years), thus not working correctly. If you strictly stick to the Query-protocol as described here, it will work.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    Qstat from svn (sourceforge) is kept up to date; they haven't updated their website in years though for some reason.
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    I downloaded and compiled their latest revision and it helped me find a bug in the GmOvrmind-querycode that prevented qstat from correctly reading it out (a tiny 1-byte inconsistency that HLSW didn't take offence to, but qstat did). I've fixed it for v6, here's a test-readout:
    QUOTE
    >qstat -a2s 127.0.0.1:27016 -R -P

    ADDRESS PLAYERS MAP RESPONSE TIME NAME
    127.0.0.1:27016 9/14 0/0 ns2_rockdown 0 / 0 natural selection 2 My NS2-server
    protocol=F,gamedir=natural selection 2,gamename=Natural Selection II,bots=9,dedicated=1,sv_os=windows,version=166,uptime=0h 14m 21s 715ms,netstat_tickrate=31,mp_friendlyfire=0,version=166
    0 frags 12m 2s tommyd (bot)
    0 frags 12m 2s Chops (bot) (2)
    0 frags 12m 2s Numerik (bot)
    0 frags 12m 2s Chops (bot)
    0 frags 12m 2s Joev (bot)
    0 frags 12m 2s Joev (bot) (2)
    0 frags 12m 2s devildog (bot)
    0 frags 12m 2s MonsieurEvil (bot)
    0 frags 12m 2s CoolCookieCooks (bot
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    Great. Let me know when its on Endar's server and ill look into having that info added to the server list (for everyone that supports it).
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    I've added server tickrate and build information to http://play4dead.com/ns2/?servers=1

    Currently only Endars NS2 pure server has the overmind plugin installed.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Posts: 1,690Members, Contributor, Constellation, NS2 Playtester
    QUOTE (Plasma @ Mar 14 2011, 12:46 AM) »
    Currently only Endars NS2 pure server has the overmind plugin installed.

    He's also got the only server with online player stats :p
    -ns2_icarus original map
    -ns_nancy remake lead
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    Actually there are almost a dozen servers with Ovrmind running, but as far as I know only endar has enabled the query-responder as well. I suppose this is partly because running multiple servers off one Ovrmind-configuration is only possible if you disable port-specific services (ea. query-resp, RCon and Web-statistics), or they'll run into eachother trying to take possession of those ports. I'm working on that though...
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    Can you make this page iPhone compatible?
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    That's a good idea; I can look into it.

    I've been using 'Free RSS' RSS reader (point your reader to the tracker home page and let it discover the feed) on my iPhone to get the latest news on my mobile - that may be good enough for now?
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    If you try to look at the page on an iphone its all scrambled and you can not read anything. it is a really wierd effect. i will try the rss thing.
  • TigTig Join Date: 2010-05-08 Member: 71674Posts: 977Members, Reinforced - Shadow, WC 2013 - Silver
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Posts: 866Members
    great stuff, sometimes I just want to go in really quick and only read dev posts now I dont have to look for them thanx mate.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Posts: 812Members
    This is great, useful and informative.

    and also, bump.
    Sig images should be no larger than 400x75px in size.
  • lunsluns Join Date: 2010-12-05 Member: 75502Posts: 804Members
    i check this website more than the actual official site, lol.

    good site.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Posts: 866Members
    QUOTE (luns @ Apr 8 2011, 11:23 PM) »
    i check this website more than the actual official site, lol.

    good site.

    Same here, I used to read it all but with time I guess one can grow tired of it so its nice to just take couple of minutes to only see the important stuff wich is mostly what devs post,progress page and twitter.
  • Game-SlothGame-Sloth Join Date: 2011-01-06 Member: 76371Posts: 45Members
    edited April 2011
    There is a minor annoyance with the site.
    If you resize the window horizontally, the line that tells you how many servers will jump on top of the next paragraph

    image

    I am currently using Firefox 3.6.16 but I believe this happens on other browsers.
    Otherwise, it is an awesome site. I use it as my primary NS2 start page. Great work.
    Post edited by Unknown User on
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 641Members, Constellation, NS2 Map Tester
    Any news on making the site iphone compatible?
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Posts: 1,014Members, NS2 Playtester, Squad Five Blue
    QUOTE (Game-Sloth @ Apr 18 2011, 11:20 AM) »
    There is a minor annoyance with the site.
    If you resize the window horizontally, the line that tells you how many servers will jump on top of the next paragraph


    I get the same issue. I only get it with Firefox on my Ubuntu laptop and it looks fine in Windows. Thought it was the OS, but maybe it's just the size of the window.
  • ArgoshArgosh Join Date: 2011-01-21 Member: 78474Posts: 121Members, Reinforced - Shadow
    CODE
    Unknown Worlds Test     173.13.157.9:27016    ns2_mineshaft    7 / 10    United States


    there it is!
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    QUOTE (Argosh @ Apr 22 2011, 05:03 PM) »
    CODE
    Unknown Worlds Test     173.13.157.9:27016    ns2_mineshaft    7 / 10    United States


    there it is!


    They've been working on that map a while so I wouldn't be surprised if it was nearly complete. I suspect UWE is waiting for performance to improve enough for mineshaft to be decently playable.
  • ObraxisObraxis Subnautica Animator, Co-Lead NS2 CDT Join Date: 2004-07-24 Member: 30071Posts: 1,875Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts admin
    Nothing to see here. Move along home. ;-)

    If NS2 fails, follow my Nuke From Orbit Guide.

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