1. Armoury, or Evolve buy menu:
QUOTE (Harimau @ Jan 24 2011, 05:28 PM) »
Pressing USE again, or pressing Mouse2 should close the buy screen, imo.
Makes sense. E to open, E to close. Left-click to interact, right-click to exit. One for the keyboard and one for the mouse.
QUOTE (Harimau @ Jan 25 2011, 12:15 PM) »
I'm a fan of having many ways to close the menu.2. Egg-spawning & cycling:
After buying. Pressing USE again. Right-clicking anywhere. Left-clicking an exit/cancel button on the menu. Pressing ESC. Walking away.
There's no reason not to have many options in this case. It's not as if it dilutes the game experience. It just makes it easier for people who prefer one way over another.
QUOTE (Harimau @ Jan 24 2011, 05:39 PM) »
I would like to be able to cycle between eggs, using, say, mouse2.
So, Left-click to spawn in the current egg, or right-click to cycle to the next egg.
QUOTE (twiliteblue @ Jan 24 2011, 07:20 PM) »
Re: Egg-spawning & cycling:
In addiction to egg cycling, I think aliens need the ability to select the hive to respawn at. Hopping from egg to egg can be slow, and disorientating for new players (who do not know the maps well).
QUOTE (Harimau @ Jan 26 2011, 02:52 AM) »
[...] Marines should also gain vision of the IP a couple seconds before spawn. Same for aliens and their eggs - they should have vision through their eggs before they spawn.Also (others' related ideas):3. Cycle between player units:
QUOTE (Rulgrok @ Jan 22 2011, 11:36 PM) »
Maybe add a button that cycles through the available selectable players as commander this way instead of trying to hunt around the map and then click/drag box to highlight a player to give them orders you can just tap the button and toggle through the selection (moving the commander view as it does)
Honestly I am just always interested in adding keyboard functionality that can replace having to use the mouse as I usually find it quicker.
There could be a small button on the GUI, and also the possibility of just pressing, for example, Shift (or whatever your sprint key is) to switch to the next marine.4. One key shortcut to drop ammo/meds at cursor
QUOTE (Plasma @ Jan 26 2011, 12:47 PM) »
In order to drop meds and ammo packs you need to click on Assist -> Ammo/Meds button or press a few shortcut keys.5. Marine requesting orders/assistance, "Hero Portraits":
I'd like to be able to instead just press a single key like H, or perhaps CTRL+something, that immediately drops meds (or ammo depending on the key pressed) at the mouse cursor, WITHOUT changing what I have selected at the moment, and without needing to click the mouse.
This means I can easily drop support for team mates as a commander in one key press without having to select meds/ammo first and then mouse click.
QUOTE (Rebel @ Jan 24 2011, 03:08 AM) »
If players are requesting orders as like NS1, have a idle player icon in the commander hud that they can click on but instead of moving screen focus it just selects the closest idle player to where the commander is currently looking / working, allowing most efficient use of commander time / preventing soldiers running miles when someone else is closer. (then selecting the NEXT idle until etc until all units have been given orders)
QUOTE (Harimau @ Jan 24 2011, 06:16 PM) »
Yeah, it should be like other RTS games with heroes, you click the portrait on the side once, you select the unit only; but if you click it again (or double-click) it will centre your view on the unit.To add to this
, you could have a very small icon on the left side of the screen for each player, coloured based on their squad (the most icons you should ever have would be about 15 in a full 16v16 game).
If a marine requests orders/assistance, you'd firstly outline/highlight the icon;
if it's an order requested, overlay a "?" icon on top of their "portrait";
if it's assistance requested, overlay a "!" icon on top of their icon.
Dead players would either have an overlayed slash "/" through their icon, or a classic skull and cross-bones overlayed.
An extra highlight/outline for the currently selected player.
Hovering over player portrait icons with the cursor would display their name to the immediate right of the icon.
Quick 'n Dirty MSPaint mockup:
It occurs to me that "!" and "?" request symbols should also show up on the commander minimap.