Natural Selection 2 News Update - NS2 Build 157 released

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  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Posts: 511Members
    QUOTE (McGlaspie @ Dec 2 2010, 09:55 PM) »
    Interesting. While I understand the Marine building / comm disconnect argument. I don't understand how holding down the E key and staring at a percentage is fun. That's one thing that always bugged me about NS1, which is probably why I preferred playing aliens.

    I was hoping to see "Ridiculously absurd performance increase for Hydras and Sentries in the server code", but oh well. It will happen eventually.

    As always, 10,000 thanks UWE. Keep it coming! ;)


    Then don't ARC's can still build and other marines will build as well. The only time you might need to is if your ramboing and killed a RT, and the com wants to drop one on you, or at the very start of the game before the commander gets an ARC, and that takes what.. 5 seconds to build with an entire team?

    And if you don't see how it's fun then apparently tension/team work isn't your bag and you should stick with aliens.
    image

    "8For it is by grace you have been saved, through faith—and this not from yourselves, it is the gift of God" Ephesians 2:8
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Posts: 112Members
    Updating tks!!
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Posts: 291Members
    QUOTE (McGlaspie @ Dec 2 2010, 09:55 PM) »
    Interesting. While I understand the Marine building / comm disconnect argument. I don't understand how holding down the E key and staring at a percentage is fun. That's one thing that always bugged me about NS1, which is probably why I preferred playing aliens.


    I understand where you're coming from, and this is the argument I initially made in favor of MAC building, too. However, after actually playing with the changes I found myself coming down on the side of player building. Staring at a progress bar may not feel like a good design paradigm, but in practice it creates a lot of suspense and also strongly links players to their commanders.

    Without it, it just wasn't Natural Selection to me. Good patch, dudes.
  • urinalcakeurinalcake Can't work a sound card Join Date: 2002-11-08 Member: 7799Posts: 649Members
    I'm ###### updating. DEAL WITH IT.
    *jumps off a cliff*
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  • nirvanaXOnirvanaXO Join Date: 2010-02-26 Member: 70747Posts: 65Members
    Just downloaded my update and waiting for servers to come back online. So excited!
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    Maybe a good way to help with MAC building is to allow players to see where MACs are through the wall (like hive sight / Motion Tracking) so marines can escort him.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Posts: 511Members
    QUOTE (cmc5788 @ Dec 2 2010, 10:08 PM) »
    I understand where you're coming from, and this is the argument I initially made in favor of MAC building, too. However, after actually playing with the changes I found myself coming down on the side of player building. Staring at a progress bar may not feel like a good design paradigm, but in practice it creates a lot of suspense and also strongly links players to their commanders.

    Without it, it just wasn't Natural Selection to me. Good patch, dudes.



    Glad you are able to understand and appreciate the team work/suspense that it adds to the game.

    Again the entire POINT of the marines is to be linked together and the commander, they are TEAM play focused and anything that comes between that or lessens it should be removed or not added into the game. It was also another aspect that separated marines from aliens which again is very, very important in a game like this. The more racial diversity the better the game.
    image

    "8For it is by grace you have been saved, through faith—and this not from yourselves, it is the gift of God" Ephesians 2:8
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Posts: 4,943Members
    QUOTE (McGlaspie @ Dec 3 2010, 03:55 AM) »
    Interesting. While I understand the Marine building / comm disconnect argument. I don't understand how holding down the E key and staring at a percentage is fun. That's one thing that always bugged me about NS1, which is probably why I preferred playing aliens.

    I was hoping to see "Ridiculously absurd performance increase for Hydras and Sentries in the server code", but oh well. It will happen eventually.

    As always, 10,000 thanks UWE. Keep it coming! ;)



    Actually, I feel that building is part of the fun. For example, dropping a PG or building a siege under pressure, being ordered to go somewhere for logistics and not just to shoot stuff, etc. It's not the actual E-pressing part that's fun, it's the distribution of manpower: should a marine be building an outpost, or should he go take down an enemy position?

    Sure, there are very boring parts to this such as the res monkey, going back to base to build the proto, etc. That's why the MAC can also do these things now. However the great thing is that, if really needed, the comm can demand a marine to move out of its way to help the team logistics. It seems to me that, the more options, the greater the possibilities.


    Also, MACs are not ARCs. The ARC will be the siege.
    -signed-
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    QUOTE (cmc5788 @ Dec 2 2010, 11:08 PM) »
    I understand where you're coming from, and this is the argument I initially made in favor of MAC building, too. However, after actually playing with the changes I found myself coming down on the side of player building. Staring at a progress bar may not feel like a good design paradigm, but in practice it creates a lot of suspense and also strongly links players to their commanders.

    Without it, it just wasn't Natural Selection to me. Good patch, dudes.

    I think its because you have team mates who form around a structure and protect you and it from being damaged.

    Without marines building, your sort of at the mercy for some AI to figure it out.
  • McGlaspieMcGlaspie www.team156.com Lord MuckyMuck of the Programmers Join Date: 2010-07-26 Member: 73044Posts: 822Members, NS2 Playtester, Squad Five Blue, Reinforced - Onos, WC 2013 - Gold, Community Dev Team
    @GivingTree: ARCs are the new name for the Siege Tank robot drone thingy. It's controlled by Comms and purely for offense. I think you are referring to the MACs. While I understand your point about not needing it that often, that won't be entirely true. As with any NS game, speed is a very powerful asset. So, getting building up asap is important, which results in Marines doing almost all of the building, hence staring at a percentage.

    I can understand the tension, and love teamwork (when it works), but doing nothing but pressing a key gets old. It strikes me as an obligatory mechanism instead of a skill-based one. I wouldn't mind building if you actually had to do something.

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  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Posts: 204Members
    This is a giant step in the right direction I am pumped.
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  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Posts: 291Members
    edited December 2010
    QUOTE (McGlaspie @ Dec 2 2010, 10:16 PM) »
    @GivingTree: ARCs are the new name for the Siege Tank robot drone thingy. It's controlled by Comms and purely for offense. I think you are referring to the MACs. While I understand your point about not needing it that often, that won't be entirely true. As with any NS game, speed is a very powerful asset. So, getting building up asap is important, which results in Marines doing almost all of the building, hence staring at a percentage.

    I can understand the tension, and love teamwork (when it works), but doing nothing but pressing a key gets old. It strikes me as an obligatory mechanism instead of a skill-based one. I wouldn't mind building if you actually had to do something.


    If building took very long, I guess it might be a big deal. As it is right now, things build very quickly, and chances are strong you won't be "doing nothing" for long when the aliens come to stop you from making that harvester.
    Post edited by Unknown User on
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Posts: 1,260Members
    edited December 2010
    "Moved marine armor2/ammo [DAMAGE] 2 to tier 2 (Command Facility) and armor3/ammo [DAMAGE] 3 to tier 3 (Command Center)"

    EDIT: i was a bit concerned about this at first, but now i see that it works out anyway in current build.
    Post edited by Unknown User on
    The enemy cannot eat an IP, if you disable its head!
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Posts: 945Members
    are the MAC's getting anything to compensate for marines taking their building job now? an auxiliary offensive upgrade perhaps?
    Philadelphia is a PvP server
  • McGlaspieMcGlaspie www.team156.com Lord MuckyMuck of the Programmers Join Date: 2010-07-26 Member: 73044Posts: 822Members, NS2 Playtester, Squad Five Blue, Reinforced - Onos, WC 2013 - Gold, Community Dev Team
    edited December 2010
    @cmc5788: Yeah, I agree and I want to actually play it. I was just expressing my apprehension about the mechanic. I wasn't trying to start an argument or anything.

    Hell, I'm just happy to have a new patch to play! :)
    Post edited by Unknown User on

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  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Posts: 511Members
    They have 2x the armor which is a huge improvement and I am sure they will be tweaked accordingly over time, this is the first patch with this change so.. it takes time.
    image

    "8For it is by grace you have been saved, through faith—and this not from yourselves, it is the gift of God" Ephesians 2:8
  • PistachioPistachio Join Date: 2005-05-26 Member: 52481Posts: 141Members
    "Ammo packs now remove parasite"

    This I don't understand. Despite the marine team needing to spend resources on a parasite removal through this route, it still seems too easy.
    ~Otis B. Driftwood
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Posts: 4,160Members, Reinforced - Shadow
    QUOTE (Pistachio @ Dec 2 2010, 11:28 PM) »
    "Ammo packs now remove parasite"

    This I don't understand. Despite the marine team needing to spend resources on a parasite removal through this route, it still seems too easy.

    i think it's supposed to be med packs
    QUOTE (EEK)
    Don't assume that because I said something it means I actually was thinking that the core of the sun was going to be replaced with hot dogs.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Posts: 945Members
    QUOTE (TheGivingTree @ Dec 2 2010, 11:24 PM) »
    They have 2x the armor which is a huge improvement and I am sure they will be tweaked accordingly over time, this is the first patch with this change so.. it takes time.


    which is why i would think a secondary offensive role would compliment the armor buff. double thinking my suggestion, it would take away the turret's job somewhat.. maybe the ability to repair heavy armor at a balanced rate.
    Philadelphia is a PvP server
  • ShinobiRAGEShinobiRAGE Join Date: 2009-08-09 Member: 68401Posts: 61Members
    "Grenade now looks like it's coming out of the barrel instead of your face"
    LOL I didn't notice actually, too busy spamming nades around.
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  • LuaPineappleLuaPineapple Join Date: 2008-10-25 Member: 65296Posts: 43Members, Reinforced - Silver
    edited December 2010
    Anyone else got a nice fat 760 mb update? (Seriously, the changelog is mostly about tweeks to game code and effects, shouldn't be bigger than 40 mb tops!)

    Edit:

    Oops, missed the bit about the map tweeks. Regardless, 760 mb still feels very excessive...
    Post edited by Unknown User on
    karajorma: Okay. I'm gonna go raise my blood pressure a little then post
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    I'm downloading it at 200KB/sec from some Korean content server :P

  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Posts: 3,365Members
    Well that was fast.

    And there just went my weekend.
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  • Hot CoffeeHot Coffee Join Date: 2010-11-03 Member: 74744Posts: 18Members, Constellation
    edited December 2010
    Personally I liked having the marine-oriented building from NS1. It made sure the commander and players had to work together. Before this, either side of the team could kind of do their own thing and fair reasonably well, as long as the commander got upgrades for the marines he could just have his MACs build everything. It also creates scenarios where two players may be out in the field, and one has to build while the other keeps watch, which is a bit more exciting than moving on and having a MAC build it.
    Post edited by Unknown User on
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Posts: 239Members
    Props for the update, UWE, but mad props for releasing when you said you would! Even a tad earlier! Keep up the good work :)
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Posts: 920Members
    Got the patch, but had trouble finding servers with open slots. I'll try again later tonight
    Just so you know, my 'A' BUTTON TRIGGERS THE Caps lock on my keyboaRD, SO MY POSTS are going to look funny until i caN PICK UP a new keyboARD...

    QUOTE (Talesin @ Mar 7 2005, 10:46 PM)
    Congratulations, Mchief, on your first I&S idea not to be immediately locked. :)
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Posts: 380Members
    gw guys, sounds like the game will be playable in a strategic sense now.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Posts: 1,014Members, NS2 Playtester, Squad Five Blue
    So what does ARC stand for now?
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Posts: 204Members
    edited December 2010
    QUOTE (LuaPineapple @ Dec 3 2010, 04:34 AM) »
    Anyone else got a nice fat 760 mb update? (Seriously, the changelog is mostly about tweeks to game code and effects, shouldn't be bigger than 40 mb tops!)

    Edit:

    Oops, missed the bit about the map tweeks. Regardless, 760 mb still feels very excessive...



    are you complaining because of how much they changed? people around here will find anything to ###### about....
    Post edited by Unknown User on
    image
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Posts: 112Members
    play some minutes in a server and works pretty pretty well
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