Screenshot Gallery

peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
edited November 2010 in NS2 General Discussion
Now the game is kinda playable and there r a lot of features in we can get some great screenshots at last :D

I really wanna see a shot of a whip killing a marine, and any shots of fades blinking.

edit: Whats the best way to take screenshots? I don't have fraps...
Post edited by Unknown User on
KristijanZuzija
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Comments

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    edited November 2010
    I took these from NS2HD's newest video

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    Post edited by Unknown User on
    GoE_Ni
  • FluffyMFluffyM Join Date: 2010-11-20 Member: 75064Posts: 61Members
    wtb printscreen screenshots.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    We had a long stalemate. No Alien could get through out sentries, and we couldn't get weapons powerful enough to breakthrough their double crag/whip defenses to reach a 2nd comm chair.

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  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,119Members, NS2 Developer
    Thats bizarrr, Not sure why those grey walls are showing up in the steam release.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Posts: 2,348Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Community Dev Team
    i had it too once. But after restarting it was ok.
    I suppose something went wrong when loading the file, perhaps out of video memory? i for example have not much video memory
    Ollj: "ns_napo, the first good custom map ever" ns_napo
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,119Members, NS2 Developer
    well those walls are clipping planes i put in to stop builders flying through the wall and to help skulks clib the mesh fence in the hall lower down. Should be invisible
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Posts: 597Members, NS2 Developer
    That's the collision geometry. Normally appears after a specific death instance then becoming a spec waiting for repsawn. Mentioned it to Charlie a few days ago.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Posts: 1,883Members, Reinforced - Shadow
    I love the whip, one of my favourite chambers...
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Posts: 2,501Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer admin
    Gonna bump this. We always love to see screenshots posted from exciting games you guys are having. Hit us with your best shots.


    --Cory
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    QUOTE (SgtBarlow @ Nov 23 2010, 02:32 PM) »
    well those walls are clipping planes i put in to stop builders flying through the wall and to help skulks clib the mesh fence in the hall lower down. Should be invisible


    I think what the other guy said could be right, about it being memory ralted, because sometimes the walls are normal and other times I see these grey panels.
  • KoruyoKoruyo Join Date: 2009-06-06 Member: 67724Posts: 1,677Members, Reinforced - Shadow
    edited November 2010
    I think the grey walls show up after you disable flash... at least this happened to me too,the time i tested the r_flash 0 command... haven't tested if its repeatable, could be a memory issue too...

    Hole to get outside the map in rockdown - lerks, no... dont even think about it! (i wonder if u could kill ppl in the readyroom :O)

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    Post edited by Unknown User on
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    edited November 2010
    ATI Mobility Radeon HD 4530, AMD Turion X2 Dual-Core Mobile RM-75 2.20 Ghz, 4GB RAM, Vista (32bit)

    Marines butchering our poor hive
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    I came across this marine taking a leak lol
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    Fades are no problem if you have the (f)lamethrower :P
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    Open wide!
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    Hive death animation is so cool
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    ...but you gotta watch out for anything that may jump out
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    Annoying the marines with my lerk buddy
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    And I didn't notice any grey walls today :)
    Post edited by Unknown User on
  • PaiSandPaiSand Join Date: 2005-01-07 Member: 33487Posts: 418Members
    edited November 2010
    I don't know why but trying to join on one team and the game drop me as spectator, so I went out the building and see this:


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    I use FastStone Capture for the screenshots.
    Post edited by Unknown User on
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  • kyliegirlkyliegirl Gorge Master Join Date: 2002-12-11 Member: 10586Posts: 1,358Members, Reinforced - Shadow
    how do you take screenshots ingame?
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Posts: 844Members, Constellation
    QUOTE (kyliegirl @ Nov 24 2010, 04:42 PM) »
    how do you take screenshots ingame?

    PrtScn just gives a black screenshot, so you gotta use something like FRAPS.
  • PaiSandPaiSand Join Date: 2005-01-07 Member: 33487Posts: 418Members
    edited November 2010
    Like I already say it, I use FastStone Capture to make the screenshots.


    Now I was again not allowed to join marines, but looks like the commander jumped on the station and recycled the IP, or is a bug, so I went for a tour:

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    Another round, another funny moment:

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    You can't use the armory up there... lol
    Looks like it was build over the MAC hahahaha
    Post edited by Unknown User on
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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,425Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    QUOTE (SgtBarlow @ Nov 23 2010, 01:24 PM) »
    Thats bizarrr, Not sure why those grey walls are showing up in the steam release.
    Progress thingy says they are visible when the round changes

    Forum Admin "to protect and serve" Admin/Moderator I mostly use a flamethrower tank for disputes... Mostly

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    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
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  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,119Members, NS2 Developer
    QUOTE (Koruyo @ Nov 24 2010, 12:47 PM) »
    Hole to get outside the map in rockdown - lerks, no... dont even think about it! (i wonder if u could kill ppl in the readyroom :O)


    Fixed for next patch, I been going round fixing odd geometry, sometimes an unrelated line to an adjecent face removes that face without me knowing.
    I cant find any other holes other than that one

    QUOTE (PaiSand @ Nov 24 2010, 10:01 PM) »
    I don't know why but trying to join on one team and the game drop me as spectator, so I went out the building and see this:


    Thats very strange cause there is no skybox in rockdown yet its loaded Trams skybox cinematics just without the industry backdrop.
    Thats a bug, thanks for finding (by accident) ;)
  • SyderoSydero Join Date: 2009-06-20 Member: 67882Posts: 18Members
    Someone should do a screenshot split screen comparison of NS v.3.2 and NS2 of similar scenes. Interestingly enough when I was stuck on top of a sentry below the ceiling, I could see through the top half of the entire map, it would have made an interesting screenshot...
  • KoruyoKoruyo Join Date: 2009-06-06 Member: 67724Posts: 1,677Members, Reinforced - Shadow
    edited November 2010
    QUOTE
    I cant find any other holes other than that one


    Me neither. Searching for it was a cool experience, found a lot new vents and secret paths/ hiding spots, i couldnt think of... its like a little map ontop of the map.
    Now i'm looking into tram, already know some very little faces with missing textures... (ok its only one, because i rarely play tram atm :P)
    Post edited by Unknown User on
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Posts: 712Members, Constellation
    A cosy hive room.

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    Btw, all HUD graphics (or all graphics?) are distorted (too high) on my 1280*1024 screen.
  • KoruyoKoruyo Join Date: 2009-06-06 Member: 67724Posts: 1,677Members, Reinforced - Shadow
    Bug hunting on Tram
    http://img543.imageshack.us/g/ns22010112503141873.jpg/

    Missing textures, problems with props, fade in vents, fade in space, fades on a plain...
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Posts: 844Members, Constellation
    edited November 2010
    Rines actually wining this game...

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    Post edited by Unknown User on
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Posts: 1,438Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    QUOTE (Koruyo @ Nov 25 2010, 06:32 AM) »
    Bug hunting on Tram
    http://img543.imageshack.us/g/ns22010112503141873.jpg/

    Missing textures, problems with props, fade in vents, fade in space, fades on a plain...


    Thanks for those screenshots, I'm currently working my way through them fixing what I can.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Posts: 204Members
    QUOTE (SgtBarlow @ Nov 23 2010, 02:32 PM) »
    well those walls are clipping planes i put in to stop builders flying through the wall and to help skulks clib the mesh fence in the hall lower down. Should be invisible



    I see wall 128 x128 all over the map, it changes location, and changes after you restart as well. ie: Wall +35 will be msising, and then show up next round, whil now wall +78 doesnt show up.
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  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Posts: 1,883Members, Reinforced - Shadow
    Flamethrower looks awesome there. Going to have to get fraps and have a play :P
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Posts: 844Members, Constellation
    QUOTE (peregrinus @ Nov 27 2010, 12:25 PM) »
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    I must have missed the Mister Fantastic reveal.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    edited December 2010
    Random bugs and stuff. Devs, please bring out a patch to fix the big imbalance issues - some people have been driven crazy :P

    This Fade (player name 'Snap') was awesome. He killed 3 marines in one room who all had GL. In this pic he wasn't so lucky.
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    Little bug, the MAC repairs the powernode without being very near it
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    Still some cases of hovering armouries
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    Game imbalance causes lots of tension and tantrums on both sides
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    Post edited by Unknown User on
  • LazerLazer Join Date: 2003-03-11 Member: 14406Posts: 1,690Members, Contributor, Constellation, NS2 Playtester
    Love some of these screenshots. I also liked the one with the two Lerks in the vent together; things like this are why I loved NS1 so much. Working with others and not just using each other as bait to boost score since the game mode is much more complicated then just team deathmatch. (but it's feeling a bit like that right now due to a bunch of issues which I think most are being worked on)
    -ns2_icarus original map
    -ns_nancy remake lead
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