NS2 Alpha Patch #3 change log

13

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members Posts: 3,854
    MORE ROCKS AND STALACTITES AWESOME.

    I was hoping for more of those, the cave environments are really nice in NS2.
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow Posts: 351 Auto Verified
    w00t
    ArmoryChamber.net [ConstellationSlots/AdvancedBalance]
  • AdambeanAdambean Join Date: 2005-06-03 Member: 53038Members, Constellation, Reinforced - Shadow Posts: 101 Auto Verified
    Riveting patch, chap :)
    Thanks, Adam Reece.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver Posts: 1,448 Auto Verified
    Huge patch FTW! Good job!


    Did I miss the fix regarding prop dynamic scale? :/


  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer Posts: 1,122 Auto Verified
    QUOTE (pSyk0mAn @ Oct 26 2010, 02:56 PM) »
    Huge patch FTW! Good job!


    Did I miss the fix regarding prop dynamic scale? :/


    Cant be scaled due to some limitations.
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Members Posts: 87 Auto Verified
    with the Killzone 3 beta turning out to be "Kall of Duty: we copied this ###### so bad because we have no MP identity of our own" i can't wait for this patch to release.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver Posts: 1,448 Auto Verified
    QUOTE (SgtBarlow @ Oct 26 2010, 04:18 PM) »
    Cant be scaled due to some limitations.

    No big deal, but still disappointing.

    I'm curious what kind of limitations, since they have their own engine.


  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members Posts: 2,764 Auto Verified
    QUOTE (MaLaKa @ Oct 26 2010, 01:36 PM) »
    So.. about 180 changes and fixes (187 exact I think - Dont trust my counting haha) and its been 3ish month since 151.

    That works out at about 2 fixes a day.

    Again, thats pretty awesome for such a small team.

    I don't think there's any way to measure it in quantity. One netcode fix can take months while Flayra fixed a dozen little gameplay tweaks each day. It's the outcome that matters. Apparently we'll get to judge that this evening or tomorrow.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer Posts: 1,122 Auto Verified
    QUOTE (pSyk0mAn @ Oct 26 2010, 03:36 PM) »
    No big deal, but still disappointing.

    I'm curious what kind of limitations, since they have their own engine.



    I cant remember exactly what max said, it was a couple of month back, Something to do with animated collision geometry, might have mentioned physics too, not sure.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow Posts: 190 Auto Verified
    Yay updates :D
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members Posts: 239
    QUOTE (MaLaKa @ Oct 26 2010, 01:36 PM) »
    So.. about 180 changes and fixes (187 exact I think - Dont trust my counting haha) and its been 3ish month since 151.

    That works out at about 2 fixes a day.

    Again, thats pretty awesome for such a small team.


    That fix count could potentially be a lot higher. There may be small tweaks they are not listing, but most importantly is all the work they've done up to this patch that won't even make it into the patch yet.

    Looking forward to the patch when i get home today! :D
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow Posts: 934
    Woohoo! Can't wait to check this out today. I just hope it comes in the next hour or so so I can play before I'm busy for the whole night. :P
    <--- Tastes Like Skittles IGN
    image
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members Posts: 240
    Still no word of infestation...
  • Baron_Bad_EggBaron_Bad_Egg Join Date: 2004-07-09 Member: 29823Banned Posts: 128
    edited October 2010
    QUOTE (Lemming Jesus @ Oct 26 2010, 02:28 PM) »
    Still no word of infestation...


    think that's coming in in the beta. but... RELEASE THE PATCH ALRDY! don't show us all these changes and have us waiting on a hinge here....
    Post edited by Unknown User on
  • bannybanny Join Date: 2009-09-05 Member: 68703Members Posts: 87
    good job from france, take a break we gonna find new bug when the patch out
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester Posts: 3,652 mod
    Careful you don't go straight to beta with a big list like that :P
    image Proud Dutchman image
    Join the Natural Selection IRC channel: #naturalselection on irc.gamesurge.net!
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members Posts: 634 Auto Verified
    edited October 2010
    is the changelog stripped-down?
  • BloodhouseBloodhouse Join Date: 2010-07-14 Member: 72369Members Posts: 62
    image

    "That's what I'm talkin about!"

    Thank you
    "...sometimes science stinks. It's the game we play, baby."
    -Orlando Jones, Evolution.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members Posts: 4,832 Auto Verified
    QUOTE (Live_Feed @ Oct 26 2010, 07:24 AM) »
    with the Killzone 3 beta turning out to be "Kall of Duty: we copied this ###### so bad because we have no MP identity of our own" i can't wait for this patch to release.


    protip: CoD isn't class based.
    zGVPR2v.gif
  • kuruptkurupt Join Date: 2005-03-24 Member: 46347Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold Posts: 85 Auto Verified
    Update........
  • 1ERASER11ERASER1 Join Date: 2004-02-22 Member: 26778Members Posts: 39
    ...not yet...
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members Posts: 400
    Valve time WINS
    IGN: Kris
    See you on the battlefield !
  • ObraxisObraxis Subnautica Animator, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Posts: 2,592 admin
    ValveTime® is a trademark of Valve Software corporation. All games reserved until the Umpalumpas get their beer. And we're all out of beer.
  • MartinMartin Join Date: 2010-07-27 Member: 73229Members Posts: 132
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation Posts: 1,044
    QUOTE (Obraxis @ Oct 27 2010, 06:58 AM) »
    ValveTime® is a trademark of Valve Software corporation. All games reserved until the Umpalumpas get their beer. And we're all out of beer.


    Setting off a tantrum cascade in the forums...
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow Posts: 1,883
    QUOTE (Martin @ Oct 27 2010, 01:05 PM) »
    Release the hounds!!


    Surely it is 'Release the Babblers'..
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members Posts: 380
    not sure these guys at valve appreciate the history of this situation...
  • LorenzoLorenzo Join Date: 2004-01-23 Member: 25624Members Posts: 26
    QUOTE (_Thresh_ @ Oct 27 2010, 08:32 AM) »
    not sure these guys at valve appreciate the history of this situation...

    wat
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation Posts: 8,207 mod
    He means this is a historical moment.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members Posts: 3,365
    um.... wow. This is HUGE
    helping bring perspective and learning since the olde days

    QUOTE
    <jenny> What's the plural of 'Onos'?
    <Mexican> For a while, I thought it was 'Oh ######'!


    Vote on your Ideas/Suggestions!
    http://www.unknownworlds.com/forums/index....howtopic=125347
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