NS2 Alpha Patch #3 change log

13

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Posts: 3,854Members
    MORE ROCKS AND STALACTITES AWESOME.

    I was hoping for more of those, the cave environments are really nice in NS2.
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Posts: 351Members, Constellation, Reinforced - Shadow
    w00t
    ArmoryChamber.net [ConstellationSlots/AdvancedBalance]
  • AdambeanAdambean Join Date: 2005-06-03 Member: 53038Posts: 94Members, Constellation, Reinforced - Shadow
    Riveting patch, chap :)
    Thanks, Adam Reece.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Posts: 1,435Members, NS2 Playtester, Squad Five Silver
    Huge patch FTW! Good job!


    Did I miss the fix regarding prop dynamic scale? :/
    NS2 Map in progress, ns2_summit

    Spark tutorial for curved floors/corridors (included in the map thread in the last section of the 1st post)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,119Members, NS2 Developer
    QUOTE (pSyk0mAn @ Oct 26 2010, 02:56 PM) »
    Huge patch FTW! Good job!


    Did I miss the fix regarding prop dynamic scale? :/


    Cant be scaled due to some limitations.
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Posts: 77Members
    with the Killzone 3 beta turning out to be "Kall of Duty: we copied this ###### so bad because we have no MP identity of our own" i can't wait for this patch to release.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Posts: 1,435Members, NS2 Playtester, Squad Five Silver
    QUOTE (SgtBarlow @ Oct 26 2010, 04:18 PM) »
    Cant be scaled due to some limitations.

    No big deal, but still disappointing.

    I'm curious what kind of limitations, since they have their own engine.
    NS2 Map in progress, ns2_summit

    Spark tutorial for curved floors/corridors (included in the map thread in the last section of the 1st post)
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Posts: 2,714Members
    QUOTE (MaLaKa @ Oct 26 2010, 01:36 PM) »
    So.. about 180 changes and fixes (187 exact I think - Dont trust my counting haha) and its been 3ish month since 151.

    That works out at about 2 fixes a day.

    Again, thats pretty awesome for such a small team.

    I don't think there's any way to measure it in quantity. One netcode fix can take months while Flayra fixed a dozen little gameplay tweaks each day. It's the outcome that matters. Apparently we'll get to judge that this evening or tomorrow.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,119Members, NS2 Developer
    QUOTE (pSyk0mAn @ Oct 26 2010, 03:36 PM) »
    No big deal, but still disappointing.

    I'm curious what kind of limitations, since they have their own engine.



    I cant remember exactly what max said, it was a couple of month back, Something to do with animated collision geometry, might have mentioned physics too, not sure.
  • yodayoda Join Date: 2003-11-27 Member: 23619Posts: 189Members, Constellation, Reinforced - Shadow
    Yay updates :D
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Posts: 239Members
    QUOTE (MaLaKa @ Oct 26 2010, 01:36 PM) »
    So.. about 180 changes and fixes (187 exact I think - Dont trust my counting haha) and its been 3ish month since 151.

    That works out at about 2 fixes a day.

    Again, thats pretty awesome for such a small team.


    That fix count could potentially be a lot higher. There may be small tweaks they are not listing, but most importantly is all the work they've done up to this patch that won't even make it into the patch yet.

    Looking forward to the patch when i get home today! :D
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Posts: 933Members, Reinforced - Shadow
    Woohoo! Can't wait to check this out today. I just hope it comes in the next hour or so so I can play before I'm busy for the whole night. :P
    <--- Tastes Like Skittles IGN
    image
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Posts: 240Members
    Still no word of infestation...
  • Baron_Bad_EggBaron_Bad_Egg Join Date: 2004-07-09 Member: 29823Posts: 128Banned
    edited October 2010
    QUOTE (Lemming Jesus @ Oct 26 2010, 02:28 PM) »
    Still no word of infestation...


    think that's coming in in the beta. but... RELEASE THE PATCH ALRDY! don't show us all these changes and have us waiting on a hinge here....
    Post edited by Unknown User on
  • bannybanny Join Date: 2009-09-05 Member: 68703Posts: 87Members
    good job from france, take a break we gonna find new bug when the patch out
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Posts: 3,650Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester mod
    Careful you don't go straight to beta with a big list like that :P
    image Proud Dutchman image
    Join the Natural Selection IRC channel: #naturalselection on irc.gamesurge.net!
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Posts: 634Members
    edited October 2010
    is the changelog stripped-down?
    Post edited by Unknown User on
  • BloodhouseBloodhouse Join Date: 2010-07-14 Member: 72369Posts: 62Members
    image

    "That's what I'm talkin about!"

    Thank you
    "...sometimes science stinks. It's the game we play, baby."
    -Orlando Jones, Evolution.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Posts: 4,832Members
    QUOTE (Live_Feed @ Oct 26 2010, 07:24 AM) »
    with the Killzone 3 beta turning out to be "Kall of Duty: we copied this ###### so bad because we have no MP identity of our own" i can't wait for this patch to release.


    protip: CoD isn't class based.
    zGVPR2v.gif
  • kuruptkurupt Join Date: 2005-03-24 Member: 46347Posts: 83Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    Update........
    image

  • 1ERASER11ERASER1 Join Date: 2004-02-22 Member: 26778Posts: 39Members
    ...not yet...
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Posts: 400Members
    Valve time WINS
    IGN: Kris
    See you on the battlefield !
  • ObraxisObraxis Subnautica Animator, Co-Lead NS2 CDT Join Date: 2004-07-24 Member: 30071Posts: 1,866Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer admin
    ValveTime® is a trademark of Valve Software corporation. All games reserved until the Umpalumpas get their beer. And we're all out of beer.

    If NS2 fails, follow my Nuke From Orbit Guide.

  • MartinMartin Join Date: 2010-07-27 Member: 73229Posts: 132Members
  • juicejuice Join Date: 2003-01-28 Member: 12886Posts: 1,044Members, Constellation
    QUOTE (Obraxis @ Oct 27 2010, 06:58 AM) »
    ValveTime® is a trademark of Valve Software corporation. All games reserved until the Umpalumpas get their beer. And we're all out of beer.


    Setting off a tantrum cascade in the forums...
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Posts: 1,883Members, Reinforced - Shadow
    QUOTE (Martin @ Oct 27 2010, 01:05 PM) »
    Release the hounds!!


    Surely it is 'Release the Babblers'..
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Posts: 380Members
    not sure these guys at valve appreciate the history of this situation...
  • LorenzoLorenzo Join Date: 2004-01-23 Member: 25624Posts: 26Members
    QUOTE (_Thresh_ @ Oct 27 2010, 08:32 AM) »
    not sure these guys at valve appreciate the history of this situation...

    wat
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Posts: 8,202Forum Moderators, Constellation mod
    He means this is a historical moment.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Posts: 3,365Members
    um.... wow. This is HUGE
    helping bring perspective and learning since the olde days

    QUOTE
    <jenny> What's the plural of 'Onos'?
    <Mexican> For a while, I thought it was 'Oh ######'!


    Vote on your Ideas/Suggestions!
    http://www.unknownworlds.com/forums/index....howtopic=125347
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