Barlows NS2 Level

SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,109Members, NS2 Developer
edited February 17 in Mapping
I need name suggestions.
*Updates: http://ns2.unitedworlds.co.uk/blog/SgtBarlow
*Screenshots: Levels Gallery

*Videos:
My YouTube Channel
image



** Thank You for all the name suggestions I have had so far, They are all noted and something will be chosen at at later date **


The level has the impression of a top side and downside as if your going deeper and deeper under ground... the highest tech point with skylight views of landing pads and industry.
The level windes down through cargo transit systems and cave systems untill you hit the bottom (not literally considering the game mechanics for commander view) where there will be lava and drilling and all that pretty orange stuff :) .

I have never put a video together before or used Youtube but I manage to pull summut off..






and here are some older screenshots:

image
image
image
image
image
image
image
image
Post edited by SgtBarlow on
«13456789

Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,109Members, NS2 Developer
    edited February 17
    New Screenshots

    image
    image
    image
    image
    image
    image
    Post edited by SgtBarlow on
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Posts: 2,301Members, NS1 Playtester
    Barlow your map is looking gorgeous. Love the design and you are absolutely pro with the rock props. How far along are you in the grand scheme?
    Cyanide
  • PipiPipi Join Date: 2009-12-09 Member: 69550Posts: 743Members
    Give it a greek god name just like a hundred other maps .. lol. Like, Nyx or Rhea.

    But seriously, I hope for you it will be at least near playable because there's a lot more work than my map in there and it looks really good.

    ;)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,109Members, NS2 Developer
    Thanks Cyanide, Currently there are 2 Tech areas complete with a connecting back route only at the moment, the Video shows about 30% and thats how much is done :/
    Progress is very slow cause the editor is basicly dead while the map is open even though stuff is hidden VIA the layers...

    I love the "used" look you give to your map Cyanide its ace. I like the way you place props in your level.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Posts: 2,301Members, NS1 Playtester
    QUOTE (SgtBarlow @ Apr 17 2010, 02:15 PM) »
    Thanks Cyanide, Currently there are 2 Tech areas complete with a connecting back route only at the moment, the Video shows about 30% and thats how much is done :/
    Progress is very slow cause the editor is basicly dead while the map is open even though stuff is hidden VIA the layers...

    I love the "used" look you give to your map Cyanide its ace. I like the way you place props in your level.


    Thank you! I myself am hovering right around 25-30% complete as well. I'm finding myself able to pick up steam a bit and press forward quicker though lately. I think the inspiration is just coming on faster and things are clicking better.

    Is your map a 6 or 5 tech point map? I really can't wait to play yours. And I'm optimistic we'll be able to get our maps into v1.0 before NS2's release at this rate which appears to be more around Fall than anything.
    Cyanide
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,109Members, NS2 Developer
    QUOTE (Cyanide @ Apr 17 2010, 08:23 PM) »
    Thank you! I myself am hovering right around 25-30% complete as well. I'm finding myself able to pick up steam a bit and press forward quicker though lately. I think the inspiration is just coming on faster and things are clicking better.

    Is your map a 6 or 5 tech point map? I really can't wait to play yours. And I'm optimistic we'll be able to get our maps into v1.0 before NS2's release at this rate which appears to be more around Fall than anything.



    I make things up as I go along lol :D , Sure I am going for 5 tech points like 5 on a dice then the central point is majour control point.
    Other than that I let things flow naturally, I let the props and texturs decifer the shape and size of rooms, I choose a prop or texture and make something of it and build around it and it just comes together, I dont know if you lot are but I am certainly taking it slow on purpose because of some of the props I think we might be getting down the line.
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Posts: 6,132Members, Constellation
    Visually, wow.
    blah blah blah
  • RazorRazor Join Date: 2010-02-23 Member: 70695Posts: 131Members
    Most impressive map you have there! I really like how it feels open, yet it is very cluttered so it feels lived in and doesn't have much empty space. I'll look forward to playtesting this along with Cyanide's map. :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,273Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    Wow you actually have the guts to use a very boring textures for a floor and actually are able to pull it off with the other detail in the area!

    lower right shot here


    I love the "lived in" or "janitor was here" feeling you've got going! I'm terrible with names, cannot help you there sir!

    Forum Admin "to protect and serve" Admin/Moderator I use a flamethrower tank for most disputes

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Posts: 3,581Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Your map looks great! It's all I can say!

    Excellent work!
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Posts: 223Members, Constellation
    Name it "mineshaft"
    In game: Talking Ant Colony
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Posts: 837Members
    edited April 2010
    really nice work man, lots of details in there, can't wait to play it.
    allso Im not sure how big the areas really are ( seemed kinda small to me ), just make sure you dont forget how big the onos is.


    some name suggestions

    1.Undergound
    2.Area-"insert number here"
    3.research mines
    Post edited by Unknown User on
  • PsykePsyke remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Posts: 2,310Members
    It's looking great!

    I think you should post a .level file so we can run around it and check it out first hand!
    [ Rek | Reklys | remedy | blu.knight | Psyke | Sky ]
    I have way too many names.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Posts: 431Members
    Damn man, that looks good. Would be nice to play with you on customs again, always enjoyed that.
  • tankefugltankefugl One Script To Rule Them All... Join Date: 2002-11-14 Member: 8641Posts: 2,368Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    That looks absolutely stunning. That walkthrough video really conveyed a nice feel for the map as well.I did spot some outdoor scenery through a window; what's the setting?

    Since it seems related to some mining operation; why not give it a name related to some element on the periodic table?

    ns_beryllium
    ns_rhodium
    ns_iridium
    etc.

    Or give it the name of a scenario setting, like

    ns_confinement
    ns_excavation
    ns_encounter
    etc.
    image
    "Quotes do not imply truth." - Quoted for truth.
  • Tom HoenTom Hoen Join Date: 2009-07-02 Member: 68004Posts: 126Members
    Wow, amazing work there sgtbarlow, just wow. Now I'm starting to hate my cramped hallways and rooms :S

    Names:
    ns_Lechuguilla_Cave
    ns_Miller
    ns_Sulfide
    ns_Anchihaline_cave
    ns_Fracture_cave
    ns_Glacier_cave

    Sorry for all of those "cave" but I'm in a hurry and couldn't think anything else atm. Maybe mine or pit could be better.
    *IMAGE NOT LOADED.* So here's my portfolio
  • PipiPipi Join Date: 2009-12-09 Member: 69550Posts: 743Members
    I'd like to see your layout.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,109Members, NS2 Developer
    edited February 17
    Cool, Thank you everyone for the feedback.

    Psyke
    Later down the line the time will come for sure, there are issues that need to be resolved with the rocks Physics Wireframe as some of them are buggy, There are a lot of things to get stuck to or are impassible. The tunnel in the video is impassible, thats why I didnt run through it so you only saw half the cave and why I only ran half way up the staricases. so I was unable to run round in the areas between the tunnel and the stairways :(


    Delphic
    Good to see you, look forward to the good old days returning once again.
    Also your Forum Inbox is full. :)



    tankefugl
    Good angle of thought on ideas for naming.
    The higher points of the level have skylight views out to the only current skybox we have, I am subject to change that 50/50 depending on what comes but the main goal is industrial outside for sure or if not a skybox that looks like a facility with landing pads and cargo docks poking out the side of a mountain in some marshan landscape.
    If you noticed a bit of skybox in The Caves thats gone now I just done that exposed corner.

    image



    I came up with an idea a moment ago for a name but I am still open for peoples input:

    File: ns_corebound
    Full Name & Signage: Alterra Deep Core Extraction East
    Post edited by SgtBarlow on
  • PsykePsyke remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Posts: 2,310Members
    Why not just ns2_alterra ?
    [ Rek | Reklys | remedy | blu.knight | Psyke | Sky ]
    I have way too many names.
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Posts: 607Members, NS1 Playtester, Squad Five Silver
    Great looking map, let's see how it plays.

    ns2_CATBUS
    ENSL Head Admin 2006-2012, ENSL Champion and NS1 Playtester
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,109Members, NS2 Developer
    QUOTE (Psyke @ Apr 19 2010, 04:41 AM) »
    Why not just ns2_alterra ?

    I have to assume that the name is already taken. :)


    QUOTE (Jiriki @ Apr 19 2010, 07:18 AM) »
    Great looking map, let's see how it plays.

    ns2_CATBUS

    Thank you, (What does catbus mean) ? :) Are we thinking about Anyumi & it's secret room
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471Posts: 1,993NS1 Playtester, Forum Moderators, Constellation mod
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Posts: 3,365Members
    QUOTE (SgtBarlow @ Apr 19 2010, 01:33 AM) »
    (What does catbus mean) ? :) Are we thinking about Anyumi & it's secret room

    http://en.wikipedia.org/wiki/My_Neighbor_Totoro
    helping bring perspective and learning since the olde days

    QUOTE
    <jenny> What's the plural of 'Onos'?
    <Mexican> For a while, I thought it was 'Oh ######'!


    Vote on your Ideas/Suggestions!
    http://www.unknownworlds.com/forums/index....howtopic=125347
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,109Members, NS2 Developer
    Is that what that stuff is about in the secret room?
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Posts: 604Members
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Posts: 361Members
    Ns2_GodLike


    BOOYA!
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Posts: 837Members
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Posts: 402Members, Constellation, Reinforced - Shadow
    Nice work so far, keep it up!
    lillbrorsan online portfolio
    image Constellation Member
    TFM
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Posts: 431Members
    How about 'descent' or 'downfall', or similar referencing the working your way deeper into the facility, it's that or 'penetration'. :P
  • valkiuzvalkiuz Join Date: 2009-07-07 Member: 68066Posts: 26Members
    ns2_underworld?

    ns2_clandestine?

    ns2_barlows ? hahaha
Sign In or Register to comment.