or how to avoid getting a ton of rage on your thread
QUOTE (Popenator @ Mar 7 2010, 06:09 PM) »
Due to recent I&S threads becoming the equivalent of chimpanzee poop-slinging contests, I ask of everyone who even thinks about participating in this thread to abide by the following rules, many of which are a reiteration from the official I&S rule set.
In case you haven't noticed, recently we've seen an influx of not only new ideas, but quite a bit of hate for most of those ideas.
The reasons vary from topic to topic. Some are due to bad foresight. Some are due to throwing out an unpolished idea and expecting everyone else to refine it for them. Others try to lift an idea verbatim from a completely different game and plop it into NS2.
I for one believe the more ideas the better. However, many very good ideas can get buried under first-impression hate.
So, here's a few, hopefully helpful, guidelines to follow before posting your idea.
- Make sure your idea has a purpose, and clearly state it. If it is purely cosmetic, make sure to tell us. If there is a distinct reason, i.e. you feel a certain element is overpowered and this is how you'd like to fix it, mention that.
- "For the sake of realism" is NOT a valid catch-all reason. There are reasons for realism, and other times when realism can be thrown out the door. Know where that line is. Typically, it's where the realism adds fun/immersion without the cost of fun/gameplay.
- Please check your post for spelling and grammar. Poor expressions of either make you seem immature and your idea not well-thought out. Good formatting of your original post is also a plus. I personally am more likely to read a well-formatted post.
- Does your idea fit in the environment we know? i.e., will it fit with the game elements and concepts for NS2 that we know about? Suggesting Space Orks is an example of failing this rule. Also, how will your idea interact with currently known elements? If it's a new weapon, is this a replacement, a modification, a specialized situational item?
- If your idea worth it? Is the coding time required worth the added fun/complexity?
- Is your idea unique/recognizable? Being unable to decipher a game element is bad game design, and the devs and the people here know it. So, special arcane details are typically a bad idea. Keep it simple and distinct. A good way to check this is if you can explain the core idea in 2-3 sentences. Also, doing a quick search to make sure it hasn't been suggested before is a good idea. You can also check out the NS2 Idea Map for some particularly stellar concepts/suggestions.
- If your idea comes under attack, don't give up. Address the concerns. However, a good way to tell that you've lost (i.e. it's a bad idea, please give up) is if you have to keep making up very specific rules and special edge cases about how it would work to address those concerns. Remember, simplicity is good game design.
- If possible, try to refer back to NS1. Since NS2, while a new game of its own, is based largely on the NS1 gameplay understanding these elements is typically key. Remember, ~1/3 of NS2 is going to be NS1 ported (old), and another ~1/3 will be NS1 elements modified for NS2 (changed). Only ~1/3 is going to be completely new.
And for all you haters, please refer to this thread
on basic I&S Forum etiquette.
Keep the ideas coming!