Natural Selection 2 News Update - Friday Update - The Pistol and Axe

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,650Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer admin
Please post comments on the topic Natural Selection 2 News Update - Friday Update - The Pistol and Axe here
Max McGuire
Technical Director, Unknown Worlds Entertainment
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Comments

  • StappStapp Join Date: 2009-06-10 Member: 67775Posts: 14Members
    The axe looks badass, reminds me of Quake.
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Posts: 351Members, Constellation, Reinforced - Shadow
    Looks good, but where is the engine test? :(
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  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Posts: 279Members
    The Shape of the Axe's blade makes no sense, if this Axe was to be made in real life, it won't be much of an Axe...
  • MotigMotig Join Date: 2008-10-23 Member: 65281Posts: 81Members
    QUOTE (project_demon @ Mar 6 2010, 12:51 AM) »
    The Shape of the Axe's blade makes no sense, if this Axe was to be made in real life, it won't be much of an Axe...


    Axes work differently in the future.
  • zexzex Join Date: 2009-10-07 Member: 68978Posts: 796Members
    edited March 2010
    the axe is goofy but we already knew that was going to be the case. The pistol is cool as hell.
    Personally I'd go with slanted barrel vents, for aesthetic consistency, but it's just a nitpick

    image
    Post edited by Unknown User on
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,650Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer admin
    QUOTE (w0dk4 @ Mar 5 2010, 03:48 PM) »
    Looks good, but where is the engine test? :(

    Once we've fixed some bugs we'll expand beyond our initial group of testers.
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Posts: 820Members, Constellation
    edited March 2010
    Lugar pistol is great.

    Axe seems like its trying a little hard, but its still cool to see that kind of attention to detail.

    Where is the engine test? ;) (edit- thanks for the update max)
    Post edited by Unknown User on
  • MotigMotig Join Date: 2008-10-23 Member: 65281Posts: 81Members
    edited March 2010
    QUOTE (Max @ Mar 6 2010, 12:57 AM) »
    Once we've fixed some bugs we'll expand beyond our initial group of testers.


    Awesome thanks for the update!

    I like both the pistol and the axe.
    Post edited by Unknown User on
  • juicejuice Join Date: 2003-01-28 Member: 12886Posts: 1,044Members, Constellation
    edited March 2010
    They both look really sweet. Now they just need to feel crisp. Pistol should draw fast and axe should draw super fast. Then I will pull a George Washington on your little Kharaa cherry trees.

    Oh and...
    QUOTE (juice @ Aug 19 2009, 04:56 PM) »
    6 with grip of 7
    mWAHAHa
    Post edited by Unknown User on
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Posts: 223Members, Constellation
    Ah damnit, I just argued the point that the pistol wasn't a WW2 reference and you guys just had to say it...

    Ah well, cool looking pistol, wasn't sure about the axe but the in game screenshot is pretty cool.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Posts: 358Members
    Shape of the axe blade doesn't feel quite right. Good stuff overall, though.
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  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Posts: 278Members
    Will the axe actually do more damage than the knife?

    Or does it just look different?
  • johnny truantjohnny truant Join Date: 2008-03-09 Member: 63827Posts: 27Members, Reinforced - Silver
    Nice, nice. Loving how everything is coming along :D

    Have to agree with the comment on slanted vents though.
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  • DakillaDakilla Join Date: 2004-08-31 Member: 31063Posts: 18Members
    COOOL! :D AXE KILLS FTW :D

    ah, alfa.. in my experience "some bugs" can take a loooooot longer to fix then expected.
    but i take this as the alfa release wont be an "Friday update" .
    F5 24/7 from now then :D
  • Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Posts: 246Members, NS1 Playtester
    I can see the thoughts behind the axe. TSA being such an 'simplest ideas are the best' orientated organisation. But it does look goofy, probably just different. Interesting none the less.
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  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Posts: 267Members
    Lumberjack rush!!1
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Posts: 8,202Forum Moderators, Constellation mod
    It seems vaguely appropriate to be chopping down alien trees with an ax.
    Was expecting the pistol to have more TSA green painted on it though!
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Posts: 1,038Members
    I find your lack of AA disturbing.

    Otherwise, the pistol is awesome. I want to have sex with it.
  • mattoXmattoX Join Date: 2007-08-01 Member: 61739Posts: 82Members
    i came on the site to get the link to the lerk vid to show my younger brother, and im like... ohh you bluddy ripper!! (excuse my aussie terms) ...

    anyways i like both pistol and axe, they are looking great, no negative feedback from me.
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  • prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Posts: 110Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    Yes, Axe and Pistol do look great ,nice work.

    But why wait to get to the playtesting for us mappers. All that we need is to have a comm chair, a info-player start and be able to get in to our maps environments to see if all parts of our maps work correct, such as veiw down from cc and ladders, vents , stairs etc. Also to see scale of rooms.


    We may be wasting alot of our time otherwise.


    But nice work so far lets play soon!
  • DakillaDakilla Join Date: 2004-08-31 Member: 31063Posts: 18Members
    QUOTE (Max @ Mar 5 2010, 06:57 PM) »
    Once we've fixed some bugs we'll expand beyond our initial group of testers.


    will you please send out mails when this happens?
    ( this will save us a lot of time, and save on your bandwith :P )
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Posts: 4,943Members
    The axe does look a bit funky, considering blade size. Then again it needs foldability. It looks uber folded up, though.

    The name reminds me of this Quechua "2 seconds" tent:

    image
    -signed-
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Posts: 10,501Members
    I think the axe looks awesome. Pistol looks pretty cool too, although I can see the point about the slanted ents maybe being even neater.
    QUOTE (MOOtant @ Sep 21 2012, 11:06 AM) »
    What is wrong with being a racist?

  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Posts: 3,104Members
    Look at the in-game screenshot of the axe. The RT is emitting a large orange glow that is reflecting upon the marine and the axe. It's subtle but it's look pretty darn good.
    I saw a radscorpion the other day.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,425Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    Y'know there is probably a reason why an Axe blade is rounded... Love the pistol, the reload action doesn't look very robust though :P

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  • CruorCruor Join Date: 2004-11-07 Member: 32677Posts: 156Members
    edited March 2010
    Loving them both, but I have to agree that the axe could have used some curvature along it's chopping edge and not the straight line finish.

    The curvature on normal axes are there to facilitate easy removal when it is lodged in tree etc. Having it straight means it gets stuck more often than not. Especially if you've lodged it in the bone plate of an onoses skull and he is looking angrily at you as you try in vain to remove your axe.

    But I realize at this point with the model finalized, it would be a pain to modify it to have some curvature, but despite that I figured I'd make a quick modified mockup of how it could look and here it is:

    image

    To be honest that added curvature makes all the difference at least in my case. Giving it that added tomahawk feel and look.
    Post edited by Unknown User on
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Posts: 712Members
    Axe should look like this,

    image

    but seriously, everything looks amazing. Love the way the axe came out.
  • Me9aMe9a Join Date: 2008-03-27 Member: 63981Posts: 53Members
    agree with Cruor

    his version of the axe looking better

    please rerender it like that

    Mega
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Posts: 2,417Members, NS2 Playtester, Community Dev Team
    QUOTE (Cruor @ Mar 5 2010, 04:58 PM) »
    image

    To be honest that added curvature makes all the difference at least in my case. Giving it that added tomahawk feel and look.

    Such a subtle change, but it brought this concept art from "ehh" for me to "love it".
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  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Posts: 82Members, Constellation, Reinforced - Shadow
    Love the updates, keep them coming!

    The field manual copy you guys provided is well done and helps both explain and place the axe within the NS2 environment. The pistol, revealed last week, looks fantastic. The axe... well... um...

    I have to admit feeling a wee bit guilty airing my criticism as I've been eagerly anticipating and enjoying all of the glimpses of the NS2 to come, and I prefer to reserve judgement until we all have the game in our hot little hands. This is the first time a game element has been presented as in a near-finished state that just felt a little... wrong... to me. The axe simply doesn't look sharp. At first glance it doesn't look like it will necessarily be able to inflict that much damage to an armoured alien. Simliarly to how you realized that a mo'capped actor isn't going to necessarily give you the appearance of realism, I think the current look of the axe doesn't lend itself to the appearance of violence it's supposed to be able to dole out. I don't think that major modification is needed to add an appropriate amount of menace to the axe model, but a few tweaks could make a world of difference. I really don't care if the axe looks "realistic" or not as I'm fully aware that we're all discussing a game that takes place in the future in space, I just want to see it look appropriate within the future space game context.

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