In NS1, we are all well aware that RT's take out a good chunk of time to kill. The current economic system needs to be reformed in order for a more RTS oriented gameplay. Keeping the game fast pace so that new players would be able to do some damage instead of just sit around holding down the mouse button waiting for the RT to go down.
We all know that RT's in NS1 cost 15 res.
But if we have the RT cost 10 res and have a maximum of 5 that cost 1 res each totaling 15 res.
Based on the NS1 system,
Resource towers cost 10 minerals. Every 8 second intervals per 1 rt would yield one resource.
But when you construct additional addons, every 1 addon would decrease the time it would take for that 1 rt to mine resources.
For example, an rt with 5 addons would yield one resource every 3 seconds. 8-5=3. An RT with 2 addons would yield one resource every 6 seconds. 8-2=6. And so forth.
For Marines, the addons will placed by the commander for marines to build individually one by one. Construction takes only a short amount of time.
For Aliens, the addons will be dropped by gorges around the resource tower.
For marines to destroy alien addons, they must be knifed to avoid unbalanced potshots to be taken at addons. RT's can still be shot down.
For aliens to destroy marine addons, they are simply just bitten off.
The rt itself would have its same large hp but the addons would have small hp to allow for individuals to harass the opposing team's economy easier. It would be a constant battle to keep harassing economy and a constant struggle to keep rebuilding the economy. If the opposing team really wants to control that nozzle and use it for their own, then the team would have to shoot down/bite down the rt itself just like in classic NS1.
The term addon used here could be replaced by whatever name sounds fit to each race. Idk.
Drone for aliens?
Miners for marines?