The Post Your Screenshots Thread!

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  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Posts: 172Members
    how did you remove the wireframe lightblubs in you renders? you did you get out those renders anyway?
    IPB Image
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Posts: 3,895Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Community Dev Team
    QUOTE (Viper_two_nine_A @ Nov 24 2009, 01:47 PM) »
    <br />how did you remove the wireframe lightblubs in you renders? you did you get out those renders anyway?

    Put the lights in a Layer then hide said layer. Models go away, light effects stay. Voila!
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Posts: 402Members, Constellation, Reinforced - Shadow
    Some really nice creations in here and damn Insane that looks insane :>
    lillbrorsan online portfolio
    image Constellation Member
    TFM
  • MetroMetro Join Date: 2007-09-15 Member: 62316Posts: 89Members
    edited November 2009
    QUOTE
    how did you remove the wireframe lightblubs in you renders? you did you get out those renders anyway?



    What Mendasp said. Just put all the lights in one layer and then turn the visuality of that layer off. Once you've created a layer, just select all lights and click the little checkbox next to the hide-icon.
    Post edited by Unknown User on
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Posts: 172Members
    QUOTE (Mendasp @ Nov 24 2009, 06:49 AM) »
    Put the lights in a Layer then hide said layer. Models go away, light effects stay. Voila!


    thanks!
    IPB Image
  • CIOnDIEuCIOnDIEu Join Date: 2005-01-07 Member: 33238Posts: 42Members
    editor was there an option for multi monitor?
    pipi Fan's Boy
    Z. Zouzou , Tartine , cionzion
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Posts: 751Members
    What I have so far.

    I haven't spent long on it, at most an hour. I've just been poking around, adding things, remove things, testing.

    1st pic - View of a corridor
    2nd pic - wide shot of said corridor entrance and build up of first large area (big open space behind camera atm not lit)
    3rd and 4th pic - a "marine" area. Block at bottom of screen is just a placeholder for what will (eventually) be the CC when the models are available.
    Initial idea was make it rine start... might just make it a tech point room.
    In a "lit" and "unlit" status.
    image
    image
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    image
  • MatenrouMatenrou Join Date: 2009-11-23 Member: 69471Posts: 6Members
    Just played with it for a minute fast, and thought it was funny when I placed out the spawns. The rooms seem smaller then what I imagined :P

    image
  • rsdrsd Join Date: 2003-02-11 Member: 13405Posts: 222Members
    Well, don't have any mapping experience, but this is my attempt at something. Just a corridor...

    The editor is really easy to use. Will definitely leave people to concentrate on visuals - layout is just so simple to manipulate.

    image
  • MotigMotig Join Date: 2008-10-23 Member: 65281Posts: 81Members
    QUOTE (Matenrou @ Nov 24 2009, 01:34 PM) »
    Just played with it for a minute fast, and thought it was funny when I placed out the spawns. The rooms seem smaller then what I imagined :P

    image


    Poor marine has to live in a room smaller then his foot :(
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Posts: 844Members, Constellation
    Wow, even the really simple maps look pretty damn awesome in this engine. hehe
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Posts: 4,943Members
    QUOTE (Matenrou @ Nov 24 2009, 01:34 PM) »
    Just played with it for a minute fast, and thought it was funny when I placed out the spawns. The rooms seem smaller then what I imagined :P

    image



    I thought it was a coffin :o
    -signed-
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Posts: 220Members
    edited November 2009
    Post edited by Unknown User on
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,424Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    QUOTE (The_Real_Quasar @ Nov 24 2009, 10:42 AM) »
    I think a "NS2 Creation" forum is in order, yessums?

    My thoughts exactly :P

    http://www.unknownworlds.com/forums/index....p;#entry1739604

    Forum Admin "to protect and serve" Admin/Moderator I mostly use a flamethrower tank for disputes... Mostly

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  • MatenrouMatenrou Join Date: 2009-11-23 Member: 69471Posts: 6Members
    hehe looks good. Whenever I get far enough the map editor crashes and i'll have to start over -.-

    Another thing which should be fixed is that if you use the line tool, and then use the right mousebutton to move and releases it. The cursor becomes invisible but you can still move the line tool. Also if you navigate while holding down the right mousebutton, you should be able to hold shift or something to fly twice the speed or something.
  • ChubbsehChubbseh Join Date: 2009-11-24 Member: 69503Posts: 1Members
    Howdy all. I just wanted to drop in and say, from some one who was terrible with Hammer and never finished any map I began, I am really excited about this editor. It looks fantastically clear and simple in comparison. Great work Max and all the UW devs involved.

    Also, some of these screenshots are looking great already. Keep up the great work.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Posts: 3,854Members
    These all look rather remarkable. I didn't realise how much of a different new tech made to the look of maps. I'm more used to HL2 which requires a lot of effort to make anything look good.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Posts: 500Members, Constellation
    edited November 2009
    image
    Post edited by Unknown User on
    The Frontiersman: To boldly kill what no man has killed before.
  • ArmanoxArmanox Join Date: 2005-06-08 Member: 53417Posts: 18Members
    Somewhat I can never get to see inside the rectangles I make.. They are just transparent... Frustrating to suck at it.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Posts: 1,285Members
    edited November 2009
    QUOTE (CIOnDIEu @ Nov 24 2009, 07:11 AM) »
    editor was there an option for multi monitor?


    The sub-windows can be dragged out of the main window, so what I was doing was put the properties window and the output window on my second monitor. Or you can just scale the window really wide between the two monitors! :P

    *Edit* Armanox: When extruding, try going the opposite direction. If you create a rectangle along the ground plane, extrude downwards to have the rectangle face inwards. Also, if you want to manually flip the faces of something, ctrl + click to multiple select the faces, and then hit ctrl + f and bam! :) Faces now are going the opposite direction.
    Post edited by Unknown User on
    I code games. That is all.
  • ComstedtComstedt Join Date: 2008-02-04 Member: 63576Posts: 5Members
    This is what ive been doing sofar, I'm not very good though :(

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  • NS-SkorpioNNS-SkorpioN Join Date: 2006-10-31 Member: 58101Posts: 119Members
    edited November 2009
    Woohoo! My first build in NS2 editor! A generic corridor.

    image

    Can't wait to insert my 3D dropship prop model into my project map.

    image
    Post edited by Unknown User on
    IPB Image

  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Posts: 400Members
    All the screens look so AMAZING i don't know what to do cry or ###### on them lol
    IGN: Kris
    See you on the battlefield !
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Posts: 500Members, Constellation
    Please try not to break the forum's set width with your pictures. It's very annoying, and it makes it difficult for some.
    The Frontiersman: To boldly kill what no man has killed before.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,424Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    edited November 2009
    Just playing around with the lighting is fun even. I only have a cube map with some small vertex or face editing going on and the lighting is just so cool to work with. how do you guys hide the light wireframes btw...


    I do miss transparent grate textures though :P
    Post edited by Unknown User on

    Forum Admin "to protect and serve" Admin/Moderator I mostly use a flamethrower tank for disputes... Mostly

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Posts: 3,895Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Community Dev Team
    There's transparent textures, search for grate and apply some of them.

    We hide the lights adding them to a layer then hiding the layer.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Posts: 915Members, Squad Five Blue
    Very nice stuff already, even if some of you cheated :p!

    Going to open up the editor myself in a few secs :D
    ns2_turtle modid=486cef9 Forum thread / duplexgaming page
  • AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Posts: 85Members
    edited November 2009
    Hey guys, Here is something I threw together in about 20 mins once I had figure out the controls, this editor is so powerfull.

    Edit, I cant post pics ?
    Post edited by Unknown User on
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,424Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    QUOTE (Mendasp @ Nov 24 2009, 06:31 PM) »
    There's transparent textures, search for grate and apply some of them.

    We hide the lights adding them to a layer then hiding the layer.

    Ah similar to visgroups and I shall search for this grate texture you speak of :P

    Forum Admin "to protect and serve" Admin/Moderator I mostly use a flamethrower tank for disputes... Mostly

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Posts: 452Members, Constellation
    QUOTE (BreadMan @ Nov 24 2009, 06:15 AM) »
    image


    Very nice!
    - Autonomy
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