Hopefully the spill over from the lockdown thread will come here.
I personally love the high skill cap in NS1 and hop NS2 will be along the same lines. Problem was new players being overwhelmed when they first would play. Servers themselves kind of helped this out by having very different player base.
Some servers were populated with newer players that tended to keep the experienced players away due to the lack of teamwork and skill.
Other servers you would almost enter the damn game with a 0-10 ratio if your skills were mediocre... I loved it!
But we need a way that doesn't rely on server communities. With the lack of a single playermode we lose the offline training or base level competent player. We did have access to the very well done field manual (NS texted base instruction booklet on game play). It was great for visual learner but leaves the auditory and tactile learners in the wind =(
a video tutorial would be cool but even better a simulator for each lifeform, marine, and comm would be awesome. I'm sure the community can come up with something so as to not impede on the creation of all of our dream game =)
so in conclusion: skill cap high, but a way to raise the base level players skill before they hit the multiplayer enviroment. Ideas?