-It would be a little 5-10 res add-on to an existing LMG/Shotgun/HMG/whathaveyou -It would have about 4 shots on it. That's it. No refilling. Once it's used up you have to either repurchase an ammo pack (half the cost of the add-on) or choose another add-on -It would have a point long range similar to the pistol. I.E. It can be effective at any range as long as the point ends up on the target. -The relative damage of this laser weapon would be 125 on impact, with the possibility of a non regeneration for 3 seconds after impact. -It would have a charge time of 1.5 seconds. All mechanics are basically exact to the spartan laser from this point on. You cannot "hold" the charge for a shot later of your choosing. It goes off when the charge is done.
This is NOT a one hit kill for anything beyond a skulk. It would seriously damage a lerk to almost the point of death (>50 hp).
Personally, I see this as a fine weapon for pinpoint sniping or picking off running fades/onos/lerks in the distance.
any thoughts? If this was brought up in a pervious topic, my bad...I DID look (though not thoroughly) it up, for the record.
Obviously, these stats are not set in stone to any degree, just trying to imagine how it would be best balanced in NS atm. Seems like a good possible add-on that gives people the relative sniper fix in NS2.