Natural Selection 2 News Update - Second Friday podcast

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,662Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts admin
Please post comments on the topic Natural Selection 2 News Update - Second Friday podcast here
Max McGuire
Technical Director, Unknown Worlds Entertainment
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Comments

  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Posts: 500Members, Constellation
    edited September 2007
    Awesome. Loved it.

    Certainly was shorter than the last, but that's not a big deal, can't blame you really. Great to hear about the new investor too, money is always nice. Would strangle a baby in its' mother's arms for a chance at that early NS2TR, and still REALLY want to hear if individual artists can contribute to it...

    Ah, well. Very cool podcast. Looking forward to hearing the next one. biggrin-fix.gif
    Post edited by Unknown User on
    The Frontiersman: To boldly kill what no man has killed before.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,662Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts admin
    QUOTE(ZeroFate @ Sep 7 2007, 06:03 PM) »
    Awesome. Loved it.

    Certainly was shorter than the last, but that's not a big deal, can't blame you really. Great to hear about the new investor too, money is always nice. Would strangle a baby in its' mother's arms for a chance at that early NS2TR, and still REALLY want to hear if individual artists can contribute to it...

    Ah, well. Very cool podcast. Looking forward to hearing the next one. biggrin-fix.gif

    We made it shorter because the general feedback from last week was that it was too long (and that we rambled too much).
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Posts: 452Members, Constellation
    edited September 2007
    got xfire just to listen to the talk lol,

    Listening to the podcast now,
    keep em coming, they're well good.

    New Investors are always nice to hear,

    and what are the numbers for ns1?

    pdt is GMT-7 yeah?
    Post edited by Unknown User on
    - Autonomy
  • exoityexoity Join Date: 2003-03-17 Member: 14620Posts: 608Members, NS1 Playtester, Constellation
    "money in the bank" - Best comment yet.

    "I hope nobody asks me about Full Sail or anything like that". Funny thing, I go there and the reason I probably can't go to the chat is because of our lovely eight hour days.
    NAPT : Former PT-Lead
    Game Developer.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Posts: 1,010Members
    Do you know what you are doing by these pod casts? The blogs were good, the forums feel "watched", but by letting us hear your voices, people will feel that your business is our business.

    If you really want to become stars in the world of games, I strongly suggest video. Become "gaming gods" like Sid Meier, Richard "Lord British" Garrot, Will Wright, and Chris Taylor. These are developers whose faces I can picture when I name them.

    Congratulations on the good investment meeting, do you have your paper work in order?

    When it comes to copyright protection, you do have the paper work in order for the artwork and code? I am glad you are considering the "looser" protection, I am one of those customers who even if a game is considered gaming goodness but finds out that the software screws with my $1000+ computer by installing software that refuses to be removed and/or interferes with other programs and/or eats up bandwidth without permission. Please look to the example of StarDock's Galactic Civilizations 2 (which I would also sight for community involvement), I believe I saw numbers that they had increased sales thanks to good word of mouth generated by refusing to use aggressive (see intrusive) copyright protection software. Upon hearing that, I personally went out and bought their game, and that was a really fun game! Too bad the game didn't have a better multiplayer though.

    Best of luck on packaging your work for sale. I'm glad you are planning ahead on support, always a good sign.

    Keep up the good work and if any investors want to know someone who plans on giving you their money for a quality entertainment product, you can have them call me.
  • SkjalgSkjalg Join Date: 2007-09-07 Member: 62200Posts: 3Members
    edited September 2007
    First off, I'd just like to tell you that I'm a big fan of you guys, especially you Max, Titan Quest (and IT) is an awesome game.

    I have been checking the site regularly for updates regarding the tech release for quite some time now, wanting to get a good crack at making an NS2 map. I always figured I'd also apply for the "maybe a level designer" position you have open, but I figured I had time to concentrate on other projects like PVK2 and Insurgency.
    But you guys mentioned that you had given out a preview to some mappers on the forum, and the old legends~. Is there any chance you could share it with me also? If you want to see some of my work, please visit my site at www.skjalgmap.com

    Thanks~
    Post edited by Unknown User on
  • FreewaveFreewave Join Date: 2005-02-05 Member: 39935Posts: 18Members
    Yes! Good job.
  • MakooMakoo Join Date: 2007-08-28 Member: 62042Posts: 6Members
    Nice work smile-fix.gif keep the good work up, im not afraid of a little rambling tho tounge.gif

    Haha... i think i got addicted to the background music... lol
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Posts: 201Members, Squad Five Blue
    NS2TR shall overshadow both Christmas and New Years. It tears me apart to know they get it before me. -_-
    I'm glad you've decided to do this every Friday.
    new ns2 map in progress - ns2_tengu
    check out my portfolio - www.danielhookey.ca
  • ReekeReeke Join Date: 2003-11-28 Member: 23688Posts: 773Members
    Cool to hear youre testing the ns2tr, would have loved to have gotten my hands on it.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Posts: 1,010Members
    Don't worry about the NS2TR guys, I could have sworn from the way they talked about it, it is more like NS2TR Early Alpha then NS2TR version 1. Very far from a public release, more like trying to see what they still need for a public release to prep for the real deal release. I mean, they even recognize there is no gameplay code and some objects don't even have textures. That's a pretty early alpha in my mind.
  • SparkTRSparkTR Join Date: 2007-02-09 Member: 59913Posts: 50Members, Constellation, Reinforced - Silver
    Loving these podcasts, I'm certainly excited about NS2TR and the Xfire interview.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Posts: 455Members, NS2 Developer, Constellation
    Good to see that some people have gotten their hands on the NS2TR. I really envy you guys =P
  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Posts: 1,965Members
    Excellent, glad to hear that your going to be doing it on a regular basis.

    Would be nice if its on itunes.

    *IMAGE BALEETED.* Sigs may not exceed 400x75 and/or 40KB. No exceptions. -Talesin
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Posts: 2,166Members
    edited September 2007
    Max, oh please call Charlie Sam! just once smile-fix.gif
    Online-cookie for those who get the obvious video game and comic book reference.
    Also: I need NS2TR.
    Post edited by Unknown User on
    Denmark
    QUOTE (Sky)
    Abra wins the thread.

    QUOTE (Cold nite)
    You win at the Internet.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Posts: 762Members, Constellation, Reinforced - Supporter
    its fantastic how you already have a version of NS2TR out to some skilled mappers. Never expected it in awhile. Hopefully we can see some alpha map previews soon!
    My Twitter
    Planetside-Universe - Staff
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    sig images should be no larger than 400x75px.
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Posts: 270Members
    No don’t tell me about the NS2TR! I want it so much, even a really early version! But I have to work on my final dissertation for uni! Ahhhhhhhhhhhh!!!! You guys are so gonna release the public version a week before I have to hand in all my uni work and set the deadline for maps a few days after that, and I’ll just end up ruining all my university education by creating maps for NS2!

    I have so many ideas and so little time, really finding it hard to work out a layout that will work as a concept, a plan and fit all the ideas I have had in it. And I really don’t want to do a standard space station or space ship. Kinda thinking along the lines of the original concept for aliens 3: A monastery in space; although the original idea was a wooden monastery in space. But I don’t think this would fit into the current concepts behind NS. But then again, who knows what is out there in the many planets the TSA explore. Just thinking along the lines of, gothic sci-fi, monastery in space, temples, columned rooms, dark, dank and eerie; basically, what happens if you took a scene from Draculas castle and put it in Sci-fi?? A Victoria horror story meets sci-fi horror movies/games, the best of both horror worlds. Crazy idea? Bad idea? Good idea? confused-fix.gif

    Take a look at the Warhammer 40,000 concept art for Chaos Space Marine and Space Marine stuff (the spaceships (Battlefleet Gothic) and the buildings); “it’s gothic in space”. (I was such a nerd as a kid!) nerd-fix.gif

    I’ll probably have changed my mind again by the time the NS2TR comes out.

    I love the updates! Music makes me drift off a bit though...
    INKEDOUT (Watch this space)
  • WarmongerWarmonger Join Date: 2003-02-04 Member: 13126Posts: 181Members, Constellation
    This podcast was definitely better than the first - keep it up! It's great to hear a quick review of what's going on.

    As far as copy protection is concerned, you guys weren't really clear on whether you were talking about CP for Decoda or NS2. I'm assuming that Decoda would not be released via Steam and that's why you're concerned about the CP? If you were referring to additional copy protection for NS2, in addition to what Steam provides, I personally would probably not buy the product (as much as it pains me to say that). Valve is already struggling with other companies putting StarForce and SecuROM on products released on Steam and causing a lot of outcry on their forums. TrackMania United was released with StarForce and I had intended to buy it until I found out the Steam version also included it. Fortunately, the publisher decided to remove it after all the negative press and I did end up buying it (after it was removed). I was also very much looking forward to buying BioShock - that is until I found out that it had SecuROM protection included on the Steam release and I decided not to buy it, no matter how good the game is. IMO, Steam's copy protection is perfectly adequate and the games need no additional copy protection causing the users headaches.

    Maybe you guys could clarify on the copy protection situation, and whether it was meant for Decode, NS2, or both?
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,662Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts admin
    QUOTE(Warmonger @ Sep 8 2007, 10:48 PM) »
    Maybe you guys could clarify on the copy protection situation, and whether it was meant for Decode, NS2, or both?

    We were talking about Decoda.

    I would say in response to your comments that copy protection doesn't have to cause the user headaches; it's just copy protection that tries to be uncrackable that causes (some) users problems. Trying to stop crackers doesn't seem to be very productive to me, since almost every (if not every) application has a crack for it. This is regardless of the sophistication of the copy protection scheme the application uses. However, you can still stop piracy among people who aren't going to download and install a crack, and to do that you don't need to do the invasive and problematic stuff that StarForce or SecuROM does.
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Posts: 1,043Members
    Not a fan of podcasts in general. Would rather glance over a transcript then open up an audio clip which I have listen to from start to finish to get the tasty bits.

    Still, it's better than nothing at all.
    [Fanarama] you're like kryptonite to electronics, sherpa
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Posts: 455Members, NS2 Developer, Constellation
    QUOTE(sherpa @ Sep 9 2007, 11:02 AM) »
    Not a fan of podcasts in general. Would rather glance over a transcript then open up an audio clip which I have listen to from start to finish to get the tasty bits.

    Still, it's better than nothing at all.


    It's also better than a kick in the balls.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Posts: 494Members, Constellation
    edited September 2007
    QUOTE(PogoP)
    It's also better than a kick in the balls.


    QFT
    Post edited by Unknown User on
    Silverwing
    QUOTE
    If atheism is a religion, then not collecting stamps is a hobby.
    QUOTE (ASnogarD)
    It is fine to add a skill that can be aquired by playing the game, not a skill that requires non intuitive movement/gamestyle to aquire... thats counter intuitive and bad design.
    A skill that is first discovered by accident, and then learnt by others via social networking isnt a cool feature, its a popular glitch.

  • echsechs Join Date: 2002-12-27 Member: 11568Posts: 407Members, Constellation
    I loved this more than the first podcast, short and sweet ! I'm looking forward to seeing these new maps people will submit for NS2. The maps in NS1 were creative and great, considering the limitations of the engine in HL1, they were really impressive, ns_machina for example.

    I want to get my hands on that tech release, just something to nibble on while SC2/NS2 comes out tounge.gif

    Cheers !
    Honelith
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Posts: 1,564Members, Constellation
    While the previous podcast was funnier, the overall quality of this one was higher. Definitely gonna keep listening in.
    QUOTE (Nemesis Zero)
    Oh, on the subject of Gems gender, Revenge, see it this way: Once a person is more than a thousand miles away from you (and your IP ranges indicate just this), genders become optional.
  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Posts: 1,965Members
    QUOTE(PogoP @ Sep 9 2007, 06:53 AM) »
    It's also better than a kick in the balls.


    Which is what UW has done before (Famous media blackout of 3.0?)
    *IMAGE BALEETED.* Sigs may not exceed 400x75 and/or 40KB. No exceptions. -Talesin
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Posts: 10,501Members
    QUOTE(sherpa @ Sep 9 2007, 05:02 AM) »
    Not a fan of podcasts in general. Would rather glance over a transcript then open up an audio clip which I have listen to from start to finish to get the tasty bits.

    Still, it's better than nothing at all.


    Same, when I listen to something I have to focus on it while I just sit there. At least when reading something I can listen to music or get it over with and go do something else. A podcast holds me captive to the speed of the people talking.
    QUOTE (MOOtant @ Sep 21 2012, 11:06 AM) »
    What is wrong with being a racist?

  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Posts: 270Members
    QUOTE(TychoCelchuuu @ Sep 9 2007, 07:48 PM) »
    Same, when I listen to something I have to focus on it while I just sit there. At least when reading something I can listen to music or get it over with and go do something else. A podcast holds me captive to the speed of the people talking.


    Maybe they want to hold you captive and slowly brainwash you tounge.gif

    I recon the podcast music has secrete messages in it; one day you’ll wake up and give all your money to UW tounge.gif

    It’ll probably be the day NS2 comes out, and you’ll probably only have $20 in your account any way smile-fix.gif I know I will sad-fix.gif
    INKEDOUT (Watch this space)
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Posts: 3,521Members
    that why i reckon a quick video of a slideshow of imageswith narration would be awesome smile-fix.gif

    something 2 - 5 minutes at the longest.
    Want to make an NS2 map but short on time? Join the NS2 Community Map Project
    thou shall slide!
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Posts: 764Members, Constellation
    I prefer the podcast. Saves the dev's time and it's more fun to listen to.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Posts: 1,055Members
    Or some dedicated fanboi could write out a transcript. Come on, just think about how much karma you'd get! Plus it'd be better than me giving you a kick in the balls, right? Yes, I'm talking to you. You on the other side of this screen. DOO EEEET. DOOOOOOOOOOOOO EEEEEEEEEEEEEEEEEEEEEEEEEET. DO THY MASTERS BIDDING! OR I SHALL DEVOUR YOUR SOUL!










    Sorry. Got a little carried away there.
    image
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