I've looked and searched through the forums a bit and after about 15 whiner posts and nothing else of any worth i decided it'd be better to just ask. Is there any good discussion about combat anywhere? anything is useful, character level builds, keyboard layouts. or just general strategy. really anything that could help a person to play better
Ok here is a compiled list of some important parts post any suggestions for this and i'll update as frequently as i can. If you find any problems or have a different opinion than i do post it. I'm just providing reasoning not opinions here. If i made a mistake just tell me and give me a constructive reason or it's not going to get changed.Marines
Resupply - this is a very important level to take but as some pointed out it can hurt you to take it too early. If you find yourself not getting killed right, away take this later.
Jetpack - at First glance someone playing this game might not think this skill is of any importance. This is short sighted, the advantage to taking a jetpack is that you can get to where the action is faster increasing you exp over time. Also the ever annoying devour from onos can be avoided by just staying high enough in the air.
Weapons - This is a matter of preferance. The light machine gun is not a good weapon but the other three have their own advantages.
advantages - costs less, can reload a number of shells and keep going, doens't need to be full.
disadvangaes - less damage than hmg (need confirmation), doesn't work well at a distance
Heavy Machine gun -
advantages - high damage, large clip.
disadvantages - costs one more level than the shotgun. Takes a lot of time to reload
advantages - area of effect damage
disadvantages - small clip(only 4 grenades). you spend most of the time reloadingXMENU
Uranium ammo - This skill can be very important under any marine build. Later in the game there will be very tough aliens and this is the way to take them down.Aliens
aliens are pretty complex, it might take me a little while to finish all my thoughts
*celerity is a useful skill for any type of alien because most of the alien's attacks require melee range
*carapace and regen are both useful skills simply because they help you stay alive
*Leap is very usefull to cover distances fast
*try using stealth tactics(corners, dark hallways etc.... for skills: silence and cloaking)
gorge - there is a "battle gorge" and a "protector gorge" setup but i don't have much information
*adren is nice for starting lerks they use a lot of energy to fly.
*focus is a great skill for a fade
*stomp is a useful skill to stop marines because the onos is a slower unit.
*Many people take redemption as an onosXMENU
Thickened skin - this is usefull to make a very defencive skulk, It's a usefull skill for anyone who doesn't want to die
Scent of the ancients -
Skulk - added damage to parasite is pretty useless late game
gorge - for longer games this is very usefull for a gorge healing the hive
lerk - being able to damage heavy armor with gas is usefull.
fade - most fade charecters don't use much adren on their blinks so it's not very usefull
Onos - eating more people is always a good friday night!