gather 'round the campfire....
Played a roughly 2hr game this afternoon, as marines, on nancy, 9v9 or there abouts.
We totally shut down the skulk rush, get our base up, grab the first node, and off to messhall. Skulks are pestering us the whole time, we finally secure mess after a few close calls (TF was up and down like a rabbit), and go off to grab mother interface. Aliens already had it, but it was loosely defended and we grabbed it. So were off securing that, fending off attacks on mess and mother from skulks and fades for quite a while.
Then we see a kill by xenocide. Cries of 'GG' and 'here come the Onos' fly in, 1 marine quit right away. Our commander kept cool though, and slapped down 3 seige cannons in the corner of mother interface, closest to subspace hive. Down went hive 3. Fades started pouring in, trying to break us out of mother, but we just barely held it. I never saw an Onos, i think we got hive 3 down before any could evolve. I was able to kill off about 3 fades by charging them in the hallway from subspace to mother, all 3 were pistol kills. At this time we had just gotten HMG/HA, but were low on resources so only about 1/2 the team had them. Almost their entire team was fades, and they were putting big pressure on messhall, trying to get another route into mother. Messhall goes down, and now we're getting attacked at mother from all sides. luckily we have a phase gate so our reinforcements dont have any trouble. Finally we get a well outfitted team of HA/HMG/GL to block off the fade access to messhall (and thereby mother), and we resecure mess.
Now we start trying to clear the aliens nodes. Commander calls for groups of 3, and miraculously, the marines listen. We start pushing through alien territory (keep in mind they controlled ALL of the map save messhall, brige, subspace and mother). Groups of 3-4 fades keep trying to break through, and do a fine job of it, forcing us to fall back and reinforce what territory we have. Eventually we start pushing back their DC/OC groups with seiges, which slows down the fades ability to hit and run, allowing me another couple of pistol kills.
Finally we start moving out 2 squads of 4 to clear the aliens, and we push them out of one hive, and then the last one goes down easy.
Things to learn from this battle:
1) Skulk rush is easy to beat if you have one person tell the team when the skulks are coming so they can all stop building and start shooting.
2) Pistols deal 200 damage with perfect accuracy faster than you can say "pistols deal 200 damage with perfect accuracy"
3) When marines stick together, their power increases tremendously.
4) A good commander is critical to the success of the Marines.
5) Seige cannons are your best friend
6) Marines can win even if the third hive goes up.
7) HA are NOT necessarily the best things for killing fades.
The vast majority of my fade kills this game were with NO HA, and me using A PISTOL (1 was with shotgun, 1 with hmg). HA makes you too slow to give chase, and chasing is how you kill fades.
8) when the marines dont sit around in base asking for HA/HMG, and instead go out and DO something, the marines do alot better.
Incidentally, i saw the permacloak bug in action on a fade (happened when we took out hive 3), but thankfully it was only L2, so atleast we could kinda see it as it ran around hacking us to pieces with its ghost claws.