P_I_L_L Join Date: 2005-07-19 Member: 56328Posts: 4Members, Constellation
edited March 2007 in NS2 General Discussion
Come on people (Long)Hey,
Honestly, I've never posted in an NS forum that didn't involve international competition, but hopefully everyone who's competed at a high level in NS knows who I am. Not to try and pump myself up, but I'm honestly hoping that real players of a high skill level NS are still around and read this forum occasionally. I know it's been more than a while since our time in the sun passed, but I hope that input from the most skilled players of the Mod that's so damn popular to warrant a sequel on the level that I hope NS2 achieves will be listened to.
Anyway, Flayra, I really hope you're willing to listen to league players, because it really seems important at this stage in the development of NS2 that teamplay be the single most important aspect of the game. To be completely honest, people that feel like a single player experience is important completely missed the point of NS in it's original incarnation. The things that made NS great were the incredible depth of team cooperation with regards to both strategy and tactics, as either formulation of teamplay could have an enormous impact on games of NS1. I've honestly never experienced a game that could achieve such depth with regards to the way in which cooperation between teammates could impact the end result of the game. I've played most serious FPS's to the point where my own skill was trivial. I could win and not try. I honestly believe that I'm so unbelievably surpassed in this capability by good NS players that it's almost not worth mentioning. I honestly hope that the players who so far surpassed my own skill in this area will be listened to, as they approach the idea of a sequel to the game that we all loved with a passion that should not be underestimated.
With that said, I hope that my input will at least be taken seriously. The clan influence in NS1 was often despised, honestly, who didn't hate that one marine who would get 35 kills per spawn and cowboy a PG in several hives and completely turn the game around. The attitude of pubbers [public server players] towards the excellence displayed in any given game of NS towards a truly skilled league player is something that should be avoided at all costs in the sequel to NS. The learning curve should not be so steep as to only allow players who understand the engine that runs NS and how to manipulate it to their own advantage to compete without competition. However, the emphasis on individual skill should never be diminished. One of the most important aspects of the necessity for individual skill was the ability to alter the movement rate, based on an ability to control one's avatar within NS. Skill based movement that does not affect aim in the game is perhaps the hallmark of NS that I most cherish, as it separates NS from almost any other FPS in existence. I truly hope that others from the vaunted NS leagues will come together and agree that this is one of the more important aspects that makes NS a truly skill oriented game, even if it may seem to disenfranchise those who fail to learn the best ways to play the game.
Anyway, if there are any issues that other league players feel should be brought up, please don't neglect to mention them. Also, I don't under any circumstances mean to diminish the importance of Public server players, as they are without a doubt the backbone of the support for a game like NS, or hopefully NS2. Any serious concerns are welcome, but I hope you all take the future of this franchise as seriously as I do. Honestly NS has been the only game that has truly captivated me, and I hope it's value is not wasted on the other members of this forum. Also, please, no clanner vs. pubber conflicts in this thread. That issue has been done to death, and we all have an acute understanding of both sides. I hope we can all understand collective concerns regarding the future of Natural Selection and relate to each other despite the differences in origin that our points of interest probably share.
Thanks for taking me seriously,
and if you don't, thanks for reading my post anyway
D  _ _. LOL =)
Wow, those paragraphs really didn't work out how I thought they would.
If someone can inform as to how to improve the readability of my post, it would be much appreciated.