and how to use the other half of MT...
This is a request to the groundpounders out there to just be more alert about the status of your teammates and progress throughout the map. There are many tools at your disposal to make you more aware and thus be able to respond faster to kharaa movement and attack. While you are probably aware of these tools, you may not know how to use them to their full potential.
I started this thread because i've seen the lack of "awareness" reach critical highs in a few of my games. In one situation, repeated calls of "phase to the hive!" and "onos killing the phase gate" went unanswered, even though I had 14 marines at my disposal! The final moral blow was when one of my marines asked on voice comm, a minute later, "we lost the hive?" only to be followed by another asking "we had a hive??" ... it's times like those that i wish for a slay-all-marines button. This isn't an isolated event; it isn't that rare.Kill/Death Announcements.
- These appear in the top right of the screen when one of your teammates makes a kill or is killed. That's swell right? More so than it seems!
- They show you what type of lifeform killed the marines; sometimes it's the first alert
of the arrival of a fade or onos.
- If you see two or three fellow marines die in a row, without any kharaa deaths, then you need to realize that your team has just lost a small battle
What to get out of these announcements? Find out where those marines went down; when deaths occur so close together, they were probably all in the same area. If it's within a 10 or 15 second run it's almost always worth it to head over to the area and kill some injured and un-prepared kharaa: who may be busy destroying a crucial structure. Now, if the deaths came from three different onoses or fades, you may not want to rush in with just an LMG. Request orders or get the attention of the commander; if the area is important enough to the commander, maybe he'll want to drop a phase gate at your location so that a fresh attack can be launched to re-take or complete the objective.The Map
- Pressing the map button, default "C", brings up a large map of the level you're on. This can show you a LOT of information,
sometimes too much. Eventually you'll learn to distinguish common locations such as marine start and any bases that you have built up, and can then focus on other things.
- Objects in red are kharaa lifeforms and structures that can currently be seen by fellow marines or motion tracking.
- The small triangle shapes are fellow marines.
- When a marine dies his triangle will stay still for a couple of seconds before disapearing.
- You, and any men who are assigned to the same squad, appear as green, with a cone that shows your field of view.
This map is what you use to determine where battles have just been fought and won or lost. When you see or hear 3 marine deaths hit the Map button if you're in a safe spot. Look for three triangles close together, and probably not moving. Now look at how close you are on the map, are you near enough to attempt to mop the area up? Secondly, what were your fellow marines probably doing in that area?
Some of this information you should already know, but i'll cover that later. If they had just finished setting up some turrets or a phase gate, it's usually worth it to run over and make sure the area is secure or finish what they started.Communications
- Text messages: 50% of text messages have something important in them, therefore you MUST read 100% of them.
It takes very little effort and WILL make or break a victory.
Messages from your commander should be given priority. Messages with exclamation marks and lots of CAPS often mean something important, read them!
- Voice: Same situation as text messages, only you have even less excuse for ignoring these. Hopefully your commander has a microphone and uses it. If someone sounds urgent or repeats the same thing a few times, it's probably important and requires immediate action.Communications is where teamwork begins, and unfortunately, ends.
Too many people simply ignore what their teammates say and type, even if it's their commander. Some orders simply require you to drop what you're doing and GO. Namely, when a base is being slammed by aliens, or a phase gate is about to get taken down. By utilizing even the smallest amount of communication and the map button, you should know where your teammates are and what they are doing at all times.Motion Tracking
- This is legitimate wall hack, i'm not going to go into the tactical/fighting abilities it grants; i'm going to stick to the strategic/overall effects.
- Looking at the map when motion tracking is active, you will now get to see all aliens that are moving and aren't cloaked. The benefits are...ridiculous.
- You can now confidently advance through areas 3x as fast knowing it is most likely clear.
- While on screen motion tracking is disabled when constructing, you can still bring up your map using the "C" (default) button and aliens will still show up as normal.
This makes building safer and faster.
- Hives and nodes with the least amount of kharaa nearby can be singled out for expansion.
- Kharra attacks can be EASILY anticipated, tracked, and intercepted.
Again, the majority of these benefits require the use of the map and a general awareness of the team. You do not have to wait for the commander to tell you that a hive location is about to come under attack.
If you've checked your map recently, you can see the 3 red contacts converging, and can do your team and commander a huge favor by taking the phase gate to meet the threat before it's too late.
I can not understate how usefull you can be to your commander if you use motion tracking properly. I was commanding a game on NS_Caged. We were doing very well, not enough to be comfortable, but at the current pace a victory was most likely ours. I had one marine who really knew how to get the MOST out of motion tracking.
We had phase gates up at a few crucial points in the map, using motion tracking, this marine would phase to each location just ahead of a skulk rush, and dispatch the skulks without incident. He would even walk 10 seconds away from a phase gate to save a resource nozzle from destruction.He was doing this without me having to ask. I could literaly leave the rest of the map in his hands while focusing all my attention on assaulting the final hive.
He probably let us finish that game 10 minutes earlier than we normaly would have, and with certain victory. Also, a heck of a lot less stress for me.
There is no excuse for not being aware of your team and what's going on around you. The large map is one of your most powerful tools in keeping up, the other tool is good communication. Follow orders. Pay attention.
I hope some of you picked up a tip from this post. Unfortunately, as is the case with many informative posts, the people who would benefit most don't know that these forums exist or don't read them. Please post if you have anything you'd like to add, correct me on, or even any questions about the game, i'm always happy to help.