Infantry portal

XanatosXanatos Join Date: 2002-10-29 Member: 1699Posts: 1Members
Been reading for quite a while, but this is my first post.  Did a search and couldnt find any info on this.  From the screen shots i have gathered that you must wait a certain ammount of time before you can spawn.   I also know that you respawn at the infantry portal.  So I guess i have two questions:  (1)  how long is does it take to respawn, and is this a server option.  and (2) does building a second infantry portal allow marines to spawn twice as fast?
 If the second is true, is it worth it?  As in, is the respawn time really long and the infantry gate is cheap enough that this is a good idea?  Wow, that was a lot of questions...  thanks for the help in advance

Comments

  • coldishcoldish Join Date: 2002-10-21 Member: 1561Posts: 79Members
    Servers have the ability to set Casual or Tournament modes

    Casual: Instant Respawn (pt,dev?)
           Resources remain the same in both modes

    Tournament: Respawn based on commander's choice and available team resources (i.e. If the commander sees fit he uses resources on something besides your respawn, he can do it.)

    And to answer your 2nd question I don't believe that a 2nd infantry portal would allow faster respawn. Not sure you can build 2, probably a waste of resources.
    coldish today. This is sumSitizen speaking.
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  • The_ScapegoatThe_Scapegoat Join Date: 2002-10-06 Member: 1454Posts: 77Members
    I think i read somewhere sometime that mulitple portals allow for fast movment around map.

    IE: Spawn in #1, step in #1 got to #2 and so on and so forth.

    Or i could be wrong...
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  • coldishcoldish Join Date: 2002-10-21 Member: 1561Posts: 79Members
    Yes, I believe you're right, it's either infantry portals or the other type of portal, I think there's a seperate transport portal though.
    coldish today. This is sumSitizen speaking.
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  • Kid_CKid_C Join Date: 2002-04-27 Member: 524Posts: 152Members
    a 2nd portal does not make your specific spawn time be faster, but  here is how it helps, it makes the "line" half as long.

    IE- you can not spawn in till all the marines that have died before you have spawned.

    so, in big games, yes it is a must that you have more than one spawn portal.

    It is also good to have more than one for the sake of survival. You do not want your lone spawn portal destroyed and no one realize it till no one but commander is alive?

    A tactic I have seen in game btw is to have 2-3 spawn portals and a telepad right by it. The marines spawn and immediately port to the action, not even bothering to get more ammo as they wont live that long.

    This zerg tactic gets them to the action faster than the aliens can, and I have seen it be quite successful.,
    Kid C
  • DarkPenguinsDarkPenguins Join Date: 2002-03-14 Member: 317Posts: 70Members
    wow.... never even knew of this. im getting extremely spoiled now. i want to be suprised!! ahh.
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  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Posts: 84Members, Constellation
    From what I've gathered:
    o For every 'dead' player they get suffled into line(s) based on the number of infantry portals.
    o There is a small wait time before you are respawned.
      o There is no resource cost in Casual Mode
      x There is a resource cost in Tournament Mode (but this wont be put in until another version due to lack of playtesting in it)
    o Phase gates allow for teleporation (of both teams) across map
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  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Posts: 3,692Members
    Silarn got it right. Thank [deity].
  • DarkPenguinsDarkPenguins Join Date: 2002-03-14 Member: 317Posts: 70Members
    thank yous  :D
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  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Posts: 84Members, Constellation
    Quote (Moleculor @ Oct. 28 2002,18:53)
    Silarn got it right. Thank [deity].

    Hey, what's that supposed to mean?
    :p
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  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Posts: 3,692Members
    That I was worried that we were going to have pages worth of misinformation?
  • DarkPenguinsDarkPenguins Join Date: 2002-03-14 Member: 317Posts: 70Members
    silarn. he said good job. :p
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  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Posts: 84Members, Constellation
    Silarn knows. He just likes making big deals of nothing.
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  • coldishcoldish Join Date: 2002-10-21 Member: 1561Posts: 79Members
    Hopefully the wait lines arent as long as the fileplanet ones  :p

    Good thing all those mirrors are lined up  :)

    (very good preperation by dev team. I like that.)
    coldish today. This is sumSitizen speaking.
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  • Options
    Unknown Join Date: 1970-01-01 Member: Guests
    Is there a maximum number of infantry portals which when exceeded will not shorten the line any more? Or could you reduce the respawn time indefinitely by building a very large number of infantry portals?
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Posts: 327Members
    the hive and IP spwn 1 player every 10 seconds, that is constant no matter what. If you have 2 IPs or 2 hives however, the line you wait in gets cut down, as said before. So if your out on a patrol with 3 others, and your the last to die, here's what happens:

    1 IP/hive: you wait 40 seconds (each marine in front of you waits 10 seconds, then spawns, then you wait 10 seconds to spawn)

    2 IP/hive: you wait 20 seconds as the first 2 people to die will spawn at the same time (on 2 diff portals/hives) and then you will be 2nd in one of those lines.

    Hope that clears it up smile.gif
    -TsN|Bridger
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  • Options
    Unknown Join Date: 1970-01-01 Member: Guests
    Thanks, that has pretty much cleared it up. I conclude that the maximum theoretically sensible number of Infantry Portals equals the number of players in your team, as this is the maximum number of players that can die at the same time. tounge.gif
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