Should NS2 have damage deal different hitbox damages?
We all know that in NS there are no headshots, no weak spots on alien bodies, nothing, just one big single damage allocated hitbox for the model. Should you be able to bite a marine in the head and kill him with one bite? Same with fade's head? The head of an onos absorbs damage, yet when you hit him from the side or rear it deals more damage? Or should NS2 stick with the same hitbox damage that we have now? Any other ideas?
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