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interactive map objects
Kouji_San Sr. HÎ¹Î½Îµ UÏÐºÎµÎµÏÎµÐ³ - EUPT DeputyThe Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,118Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
weldablesI've searched troughout the forum and internet about the all mighty func_weldable. But the one question has not been answered properly: Can a func_weldable be reset during a round, like it is at the end of the a round? This would open up a series of new gameplay elements I want to try... The answer is probably no, which would be a shame. But it never hurts to ask. If it is no, can it even be implemented into NS, with this relic of an engine?
Anyway it seems to me that the following things are broken in the func_weldable:
Flag start enabled
Health --> Target on break
An addition, and kind of related (some of you might already know about it). The func_breakable is not reset properly after a round, even with the many options available (trigger_random, gamestartedsequence+trigger_relay_on etc...)
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