..and the Dev's don't seem to care...
The developers of NS don't seem to understand that in order for the Marines to win, they *MUST* (Yes, you heard me, I am making a very major statement by saying *must*, it's not my ususal way of speaking or dealing with things, but in this case the absolute must be mentioned)rshotgun-rush, or set up seige cannons outside a hive within 5 minutes or so of the game starting..OR hope that the aliens are utterly incompetant/stupid. Thats how it works. A single skilled fade can literally take on an entire team of marines, two of em have no trouble keeping them pinned in base while the rest of the alien team controls the map and secures resources..and then..the Heavy Assault Onos come rolling in.
People say, "well hey, how come marines win almost 50% of the time, that must mean the game is balanced ..right?"
WRONG. Public play involves what often amounts to incompetants flailing blindly at incompetants. With of course plenty of team stacking once it's ascertained that a certain player is exceptionally skilled.
50% or so win rate does not mean balance by itself. One must look at what is causing that .
And in the face of competant players. There is only one fact: The aliens higher level life forms are overpowered compared to high-level marine tech. Aliens with teamwork> Marines with Teamwork. And thats the bottom line.
Ooh, nearly forgot to mention. The "Balance model" of marines using ranged attacks versus aliens who must carefully ambush marines to negate that "advantage" only works with skulks and lerks. Fades move too quickly, and are too strong. The only thing that can counter fades effectively are mass HMG/SHOTTY/HA marines...and if the game is somehow miraculously at that point either a) The aliens are incompetant.
b) Allah has smiled upon the poor marines, c) see a
And of course, the aliens can switch to oni and continue the rapage, while it is nearly impossible to effectively switch to or even use JP's to "counter" Oni. Yes, there are a few areas on certain maps where this works, the rest of the time, the aliens have enough HP and speed to always escape and thus dictate when and where the fights occur.
Before I hear the "OMG AIM WHY DON"T YOU?!!", I've seen the joys of "AIMBOT USERS" with hmg's being unable to kill skilled fades..while the fades kill *everyone *. Thats right. Because it doesn't matter how good your aim is when the aliens can move in, strike and move out to regen before you can kill them. Thats how it works. The fades who die are the ones who don't understand the Hit-and Run power they have versus slow moving marines with their laughable "ranged attacks are kewl! even though they mean nothing in this game against enemies who can stun me, or close the distance before I have a chance to deal even slight damage to them!". And thats all.