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Forum Name: Theslan
Wolves 3 + 1 conversion.
All three roles: seer, psychic, and guardian.
Conversion: during night 1, the wolves get to choose
one player to convert to the wolves.
NOTE: Night 1 is two days. The first day the wolves
get to choose one player to convert. After that, the
night is normal: the three human roles are passed out
by random.org, and the wolves get to choose one player
SEER: This is be as normal, without Freak83's
modification of one wolf left the seer is useless. The
seer can seer anyone, anytime.
CHANGES to GUARDIAN:
The role of the guardian is similar to Petco. The
guardian can choose to block one-two players up til 10
players total. When that number of players goes below
that, the guardian can only block one player. If the
guardian guards two players and successfully blocks,
the wolves have a 30%+10%*(number of guardian saves)
chance to kill the guardian. If the guardian only
guards one player, that chance is no longer applied,
BUT it does count towards the number of guardian
saves. The guardian CANNOT guard the same player two
nights in a row, regardless of situation. If there is
a successful block, ONLY the guardian knows which
player he successfully blocked. The name will not be
After thinking about it... I want to revert the guardian back to its original status. One block per night, for anyone he wants at anytime. Successful guard is not announced by host. The guardian only knows if he successfully guards (the others can figure out, and definitely the wolves knows by deduction).
Forum Name: EMP Demon
Number of Players: 18
Number of Wolves: 4
Comments: Only Seer/Psychic/Guardian, Standard game much like the first TWGs.
Forum name: Renegade
Number of players: 24
Number of Wolves: 4
Your standard TWG with a twist; there's a new role on the block. The
humans retain all their basic roles (Psychic, Seer, Guardian), and a
new character is brought into the fold: the Hunter. The Hunter
functions like all the human roles combined (with the exception of the
psychic), he can protect someone, he can seer someone, and he can
choose someone. But, the Hunter can only do one of those actions a day
(i.e. He chooses to seer someone on day one, guard someone on day two,
kill someone on day three). The Hunter has a handicap, though. If a
Seer seers the Hunter, he will appear as a wolf, thus increasing the
risk of playing the role. If the Hunter is still alive when all the
wolves are dead, and there are still humans remaining, the humans win
the game (the hunter does not need to be alive for humans to win the
game [he doesn't count as a wolf, just appears to be one], similar to
the other roles). But if the Hunter is alive and no other humans are,
the wolves win the game (the Hunter does not count as a human).
The Hunter is only kindof on the humans side. If the humans Seer him
he appears to be a wolf.
Been thinking, this may be a bit borked, but lets say that when the
wolves kill the hunter they get an additional kill for the night. If
the Hunter is lynched, the humans don't get a bonus kill.
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