Reworking some texture generation code
I wrote some code in a graphics class last year that I think could be a helpful tool for making textures, and could possibly increase the resolution of textures automatically (which if successful, could make a source port of NS much easier.)
Problem is, the image reading library I was using at the time sucks, and I don't have access to either the source code or a windows version of it, so I'm looking for a better image library. I found the GD library, but it cuts a bit of precision off of the alpha channel for images with transparancy, and I'm wondering if there is anything better out there.
If anyone could help me out, it would be greatly appreciated.