a possible contribuant?
I know I'm going to cause a stir when I say this, so just read the whole threadstarter and any posts before you hit reach for the reply button (you might save yourself a lot of writing by quoting a likeminded poster).Firstly I'm curious as to when competitive NS was at it's highest and whether it is, as the critics say, in decline. Are there really less clans, or is it that there is a bigger discrepancy between the upper and lower band of competitive players?
Reading a thread in the Competitive Discussion
forum, I came to realise just how much a config can add to your game. Now I'm no expert, which is why I'm going to be asking a lot of questions in this thread.
So, more questions:Of the .cfg file posted in this thread which, if any, command strings would be rendered useless by blockscripts?
I would be lying if I said sorry to pick on you, JB007, but you pretty much volunteered yourself for criticism. Part of being reputedly one of the best players in NS, I guess. Now there's a reason for me posting this in General Discussion and not Competitive Discussion
, or Scripting Discussion
, and it has to do with the following:
I've been wondering about how much of a positive effect that scripting has had on the NS Competitive scene
. I would propose the argument that the rise of script-use has had a negative effect on clanplay. Before you flame, here are my reasons/thoughts:o
Firstly and foremost, scripting is not natural for many players. It's not common in many other games, especially not in games that lead directly to NS through their shared format, the Half-life Engine.o
Anyone who was playing HL Mods from the start will remember the natural progression that led up to NS. We had HLDM and TFC. Then CS came out followed by S&I, FA, DoD, AHL which all lead up to NS. Of those main titles (I -think- TS came around the same time as NS or when early NS became popular), only CS, DoD and FA, to a lesser extent, became popularly played between clans. I can't think of any 'script' that was not severely frowned upon in any of those games, even at a higher level (I had a stint of CB Top20 CS and my bro was playing DoD up until quite recently). I'm not sure of how scripts are treated in other games played to a high competitive level, such as UT variants and QII/3A.
I think this has a lot to do with scripts in NS receiving the same treatment by uninformed players.o
I'd also like to add that the Dev team hasn't done much to promote or make a stand against the use of scripts, when they could clear up a lot of the confusion regarding this. It's not just scripts either, there's the issue of modified HUDs and other sprites such as custom shotgun sprites that show you where every shribbon of the cartridge will hit. So if anything, I would suggest that they are giving a mixed response.
They have created a game that is accessible as possible. They have never overcomplicated the shooting system, with no alternative-fire button and a very simple accuracy and aiming system (compare to CS, DoD, FA and newer versions of TS). They have made continued efforts to bring in new players to NS, creating implementing a new game mode, Combat. While this had the dual goal (and this is my opinion) of widening their market for UWEs benefit and also easing new NS players into NS, it has actually brought in a different type of player.
The pre-combat demographic was a player who liked the idea of RTS played with human units and on an FPS format. The post-combat player is either this or simply someone who likes the Aliens vs. Marine format.
To sum up, whether deliberately or accidentally bringing in new players, one could even go as far to say newbies (new to games playing in general), the NS team has failed to give public information on the use of scripts and more advanced techniques, elements which have become extremely important and without which, do not allow you to compete at the competitive level.This can only serve to further the gap and the animosity between competitive and pub players as ignorance leads to spite.
So, open house. Post away...