+5 armor affecting your lerking style?
Everyone has concentrated on the early game differences of having a0 take cite+med+cite+2bites now, but i was wondering if the armor boost might be more greatly effecting lerking with it's lower damage per bite. I noticed recently that I suck with the lerk, but I usually can steal a few cheap kills. However I noticed that it seems like it takes many many bites to get to the center of that marine even after some light sporeing.
So if you have actual skills with the lerk do you feel that the armor boost has effected it at all. And if so do you think that a slight boost to the dmg would be appropriate?
Lerk is already one of the least "used" and least vied over positions. Most people are known for their fading or skulking, and few actually choose lerk over either, and when you have such low hp I feel that you should be able to get something other than spores out of your 30 res, or we might see more clans forgoing the lerk and hold out just a little longer for the second/third fade.