to evade alloc block full?
Well, i had this problem with prometheus, now, since the map was 90% complete, but i could avoid it, until now, since i was very careful with mapping resources. But now that im reworking the vent system (to make aliens pass each other inside the vents) completly for better accessabilitly and look (aswell as ridges around doors, to make the map overall more appealing), the error has sprung up again and i can´t master it.
I know that it is related to the textures i use in my maps and the size they have.
I have already maxed all my null, clip, invis, ect. textures to 25/25, since someone said that would help, but nothing yet.
After that i began removing geometry from the map (that helped somethimes, too)
But now i´m at a point, where i don´t want to loose anymore of the map.
Is there another possibility to get around alloc:block: full?