(noob to expert modelers)
Hi folks, the idea of having a small photoshop exercice made me think about another kinds of exercices. How about going from 2d to 3d for map objects we know exist in NS as either plain 2d texture or crude map brushes. Wouldn't be cool to sort of build a pool of detaild 3d map objects to use in NS maps and even in NS-Source ?
I don't know if this idea will catch on but I'm trying anyway.
For the first exercice is creating a 3d crate out of the well know crate used in many NS maps. It is made from a 2d texture. Having it in 3d with details would be cool. If you feel it looks just too boring, have fun and do variations.