Double armslab/Double TF/Double phase
The plan is to do drop the same structures twice, if it firts in the situation.
When one TF in the turret farm is not enough to defend a location you need a second and you an keep it more alone.
A hive with 2 TFs is way more Fade proof and needs good onoses to kill it.
Nothing special, when your offensice marines work good ad there are no good lerks just get upgrades faster with 2 armslabs.
All you Need is 2 phasegates next to an electrified resnode instead of just one.
This is tricky, seen it only once in 3 years, but works surprisingly good when marines are good in expanding, electrifiing, and Fades aint too good.
It works best in a 2 hive lockdown, because a second phasegate is cheaper than a turret farm, and fades can only attack one phasegate at once.
Another nice thing is that you can phase directly to our location, no more phasing twice between 3 locations.
Then just get shotguns, mines or turrets and expand more.
"What are we going to do tonight, Brain?"
"The same thing we do every night, Pinky, trying to launch Steam."