how many skulks do you need on a team?
i was playing Ns on The pfff calan server (its got e-frag infront of it though) and this amazing thing hapopened, that screwed the game up:
time : 7:00
No. of skulks: 9-10
No. of anything else: 0-1 (i was the damn gorge)(and later i was fade, but no one else was)
No. of heavies: 2
No: of jpers : 3-5 (wasn't counting)
And the aliens got there **** caned. The more co games i play in, the more i realise how many people go "super skulks" ie, skulks with all ups, minus the ones they hate, so that by 7 minutes you have a team of skulks, with very little health, versus a bunch of Jpers and heavies with level 3 hmgs and gls, which means you die in 3 shots as a skulk.
Has anyone else noticed this, and are there any things, other than experiance(because pro players also go fade before anything else, to get LOADS of exp)
to counter this.
|if you have ever co_birdflight as aliens you will quickly realise how biased it is. If I ever meet Commdr. Birdman in real life or in ns, I will get a machette and cut his balls off.|
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