Polling people who've tweaked these vars
I'm just curious about what values people have found to be most effective for these two cvars.
I remember being advised (don't remember by who) to just type ex_interp 0 in console and let the game reset it to the lowest value possible for my cl_updaterate (I use cl_updaterate 60), but this made my picture stutter way too much for me. Right now I've sort of settled on ex_interp 0.05.
So if lower values for interp are more desirable, do people play with choppy model motion? Is the picture choppy because of my system or because of Steam? Does having really high interp mean that I could put my crosshair exactly on a skulk model and fire but totally miss because my client made a bad guess ("interpolation") of where the model+hitbox is (even though these two don't usually go together in NS
)? And as kind of a followup on that last question, isn't that considered "bad hit registration" ?
As for ex_extrapmax...like I said I can only sort of guess what it does. extrap = extrapolation, max = maximum, and it has something to do with the way frames are displayed on my screen. Anyone know for sure?
So yeah, just hoping to start a discussion on this.
Hi! I'm Kmart's signature. Unfortunately, I'm not very interesting. Sorry :( NAPT