The tables are turned...
With 2.0 we had DMS, now with 3.0 I suggest y'all try a 360 and do a SMD. Why? It makes sense logically:
With sensory first, your skulks will be able to cover its biggest weakness; closing the distance to the enemy. Not only that, but recon will be boosted, meaning you can plan ahead if you see marines heading toward a direction. As a fragile lifeform such as the gorge or lerk, you can see the enemy coming, so you know where to run. If that doesn't work, you can also cloak to avoid enemies. Sure it is not as beneficial to a fade or onos, but it only encourages RTs, chambers, and possibly a hive to be built.
Next, movements make everything much, much faster. Movements give a tremendous boost at hive 2 compared to hive 1 because of the fact you can warp to hives. That alone could save a hive that's being assaulted. When placed properly in the field, they can benefit the energy consuming hive 2 attacks such as bilebomb, stomp or leap. Though silence might not be useful once motion tracking is up, celerity will allow your team to move around the map faster, to slow down marine advances. Adrenaline let's the lerk become even more effective as it can lay down BOTH spore and umbra faster.
And finally defense is useful last because it does not offer as many benefits as the other 2.
sensory > early game advantage benefits early lifeforms most
movement > improved map control benefits all lifeforms
defense > insurance benefits costly lifeforms most