For TWGRulesSTRONGLY EMPHASIZED: READ THROUGH ONE TWG BEFORE SIGNING UP FOR YOUR FIRST GAME. HAVE AN IRC CLIENT, YOU WILL MISS A LOT OF INFORMATION DURING THE GAME WITHOUT ONE Game Links:I: Werewolf Island
(10 pages), Postgame
- Hosted by Freak83II: Resident Evil: Incarnation
(8 pages), Postgame
- Hosted by Freak83III: Unfound
(18 pages), Postgame
- Hosted by RenegadeIV: Freya
(23 pages), Postgame
- Hosted by lolfighterV: Aquarium
(21 pages), Postgame
- Hosted by TheMuffinManVI: Obsidian Islands
(19 pages), Postgame
- Hosted by SkyVII: Gorge Paradise
(17 pages), Postgame
- Hosted by PetcoVIII: The Froimor Incident
(7 pages), Postgame
- Hosted by TheslanIX: Cave of Doom
(7 pages), Postgame
- Hosted by im_lostX: Survival of the Fittest
(12 pages), Postgame
- Hosted by Freak83XI: Insurrection Omega
(12 pages), Postgame
- Hosted by EMP_DemonXII: Portal of [incomprehensible]
(4 pages), Postgame
- Hosted by IsamilOverview
The Werewolf Game is played through a forum thread with around 14-18 players per game. The game itself is played in a single thread, and players can gain additional information through the IRC channel #ns-twg on irc.gamesurge.net or through other Instant Messengers.
First, the host of the game will assign roles to each of the players who have signed up. In a standard game, three players will be wolves. Three players will be humans with special roles, and the rest will be standard humans. The object of the game is for humans to “kill” all of the wolves without having the wolves outnumber them. The object for the wolves is to lower the number of humans down so they are even or outnumber them in order to win.
Throughout the gameplay period which typically lasts around one week to a month, and be played through phases of “night” and “day”. During the Night, no forum activity will take place and the special roles will be PM’ing or be PM’d by the host. In the day, everyone wakes up and must try to figure out who the Wolves are, lynching one player off. Players will converse, form alliances, and strategize with each other through forum conversation, IRC, and other various methods of communication. It’s a challenging game to win but defiantly fun to play, as well as involving and integrating yourself into the Natural-Selection community.
Emphasized: NO POSTING DURING THE NIGHTRoles
All roles are assigned prior to the start of the game, and completely randomly generated unless noted otherwise.GoodHumans:
Most players in the game will be standard Humans, their job is to discover who the wolves are and cast their votes to lynch them off. Three humans will have special roles, which are explained below.Seer:
One Human will be assigned the role of the Seer. Each night phase they will PM the host on the forums, asking for information on one living player. The host will reply back telling them whether that player is a Human or a Wolf. This is a obviously a very powerful tool for the Humans.Guardian:
One Human will be assigned the role of the Guardian. Each night phase they will PM the host on the forums, telling the name of one person they wish to protect that night. If their choice for the night is the same as the Wolves choice, that player will survive the night. The Guardian can not protect themselves.As a recent change to the way the guardian is played, if a player is successfully protected during the night, the name of the protected player is not revealed. It is simply known that someone did not die that night.Psychic:
One Human will be assigned the role of the Psychic. Each night phase they will PM’d by the host of the game. They will learn how many wolves remain in the game, thus answering whether that days lynch was on a Human or a Wolf.EvilWolves:
Three players will be assigned the roles of Wolves. Each night phase, one Wolf will PM the host of the game with the name of one Human they wish to kill that night. That Human will die that night phase and will no longer be in the game.Other
Starting at TWG VI: Obsidian Islands, TWG has had the option of running slightly differently. Now hosts can customize their games a little more using special roles and/or making other small game changes. Note that these roles are not in every game and some have never even yet been used. Some of the possible non-standard game roles include:Psychopath (as described by Sky):
This person's job: to kill everyone else and be the last man standing. How it works: every night, both the wolves and the "psychopath" will pm the host the people they want to kill. If they are different, good for them, both targets are killed, move onto the next
day. However, if they try to kill the same person, the killing is botched and one of the wolves or the psychopath is randomly killed as well as the original target. The humans won't know which player was killed which way.Masons (as described by Freak83):
A set of humans who know who each other are from the beginning.Lovers (as described by Mantrid):
There are two Lovers. If one of them dies, the other dies immediatly from sadness. Lovers are randomly picked, so it is possible that a wolf and a civilian may be lovers.Wizard (as desribed by Petco):
The Wizard is on the wolves team and can view one player a night, similarily to the Seer. He will either see if a player is a wolf, human, or if they have any "magic" signifying their being a role. The Wizard is on the wolves team but does not know who the wolves are. If the Wolves attack the Wizard, it will be a 50% chance whether he dies or his role is instead revealed to the wolves thus automatically forming their alliance. Similarily, if the Wizard looks at the Wolves, their alliance will be automatically formed.
If the Seer looks at the Wizard he will be told the Wizard is a wolf.Hunter (as described by Renegade):
The Hunter functions like all the human roles combined (with the exception of the psychic), he can protect someone, he can seer someone, and he can
choose someone. But, the Hunter can only do one of those actions a day (i.e. He chooses to seer someone on day one, guard someone on day two, kill someone on day three). The Hunter has a handicap, though. If a Seer seers the Hunter, he will appear as a wolf, thus increasing the risk of playing the role. If the Hunter is still alive when all the wolves are dead, and there are still humans remaining, the humans win the game (the hunter does not need to be alive for humans to win the game [he doesn't count as a wolf, just appears to be one], similar to the other roles). But if the Hunter is alive and no other humans are, the wolves win the game (the Hunter does not count as a human).
The Hunter is only kind of on the humans side. If the humans Seer him he appears to be a wolf.As described by im_lost...Mafia:
These players operate the same as the werewolves, and they exist in the same game. The mafia and werewolves don't know who each other are, so they are working against each other as well as against the humans.Angel (human):
Equivalent of seer, but checks for mafia instead (game needs werewolves and mafia to add this role).Vigilante (human):
This person picks someone to kill each night; they can choose not to kill anyone.Detective (human):
Checks for psychopath.Martyr (human):
The martyr can pick a person, and if that person would normally die during the night, the martyr dies instead; if the martyr picks someone that is targeted for death, the guardian can prevent the death by protecting the targeted person OR the martyr.Forensic Specialist (human):
Checks one DEAD person per night, and finds out exactly what role that person had. This role should only be used in the case of multiple people dying during each night, because otherwise this person would probably be too powerful.Nitty Gritty RulesInstalynch
- An instalynch happens when a player has more than 50% of the votes against him at one point.
An instalynch will cause the current day to insta-end, without an instalynch the day will end at a set, predetermined time.Phantom votes
- If a player fails to vote during the day phase, he will have a phantom vote against him. A phantom vote is 0.001 of a normal vote. An instalynch will require you to have more than 50% of the votes.
Meaning having a phantom vote against you can cost the game for you. 16 players and 8 votes against you is not grounds for instalynch. that's 8.000 votes. 8 votes and one phantom votes against you is instalynch. That's 8.001 votes, more than 50%. In the event of an instalynch - any player who has not voted that day will not
recieve a phantom vote.
This is only applicable for the first phantom vote. The second and up phantom vote for the day will count as a full vote each.
1 phantom vote = 0.001
2 phantom votes = 1.001
5 phantom votes = 4.001How to vote
- When voting. Put your votes in bold.
(I think Freak83
is a wolf.) Not putting your votes in bold will count as having not voted, and a phantom vote will be cast against you. Before the day ends, and an instalynch has not occured. You can change your vote, make a new post to do so. Do not edit your old post.
Sending your votes to the host over AIM or IRC does not count as a vote. It must be on the forum thread in bold.Cheating
Forms of cheating can be any as follows,
- Showing a player a TWG PM to confirm humanity.
- Imitating a host or player
- The dead talking to the living. If you're dead you stay dead.
- Posting an image of a conversation. (Note: fake conversations are perfectly allowed to be posted as long as they are text. Not everyone has photoshop skills to create fake images, which would give some players an advantage if this were allowed)
- Trying to trick other players about the rules of the game. Rules are rules and should be followed the same for all players equally
- Anonymus contact is not allowed. This includes using a forum name other than the one you are playing the game with, a fake IRC nick, or contacting players through emails or instant messengers with any name other than your own. This rule is only in effect post TWG XI.
Cheating will result in your immediate death in the game, not counting as the days lynch. You may also be banned from future TWG's depending on the circumstances.Important- If you are not playing in the game. Do not post in the thread.
- If you are dead you may no longer post, some last words are all right as long as suspicions are not revealed.
- No posting during the night. You're sleeping.
- The IRC channel #ns-twg on irc.gamesurge.net will be locked for each game, and the password given to all the players and the host. Please stay in the channel if you are playing, as it will help communication tremendously.
- Feel free to post AIM/IRC logs, as long as they do not violate any of the above rules
- During game play, do not edit your posts for any reason. Double post if you have to.
- You may only post in the game thread with the account you signed up with to play in that game.Rules for Hosts
- You must include a unique story to go with each game. It does not have to be well written but it does help and make the game more interesting. Player names in the stories should be in Italics
and a player killed through a Lynch or Wolf kill should be in Red.
A guarded player can be done as seen fit.
- Any comments of any sort from you must be completely unbiased towards the roles in the game, and events happening.
- If the Guardian, Seer, or Wolves fail to send their PM in the night after 24 hours. Choose the seered/guarded/wolved at random. Night should not go longer than 24 hours.
- A game theme is your choice, game themes can be based off movies, games, real life situations, or can be entirely your own creation. You must not however use a previously done theme. Each games theme must be original.
- Having Microsoft Excel and Word are not necessary, but certainly help a great deal for creating voting charts and stories.
- Be active, nothing kills a game like an inactive host. This includes staying in the IRC channel most of the time. Temporary Moderator privileges will be given to current hosts in #ns-twg
Permenant IRC channel ops are:
- Send the Seer the PM as soon as you recieve their PM during the night
- Send the Psychic their PM as soon as night begins
- You can host a TWG game with whatever rules you wish however these rules must be specified prior to the start of the game.
If you have not listed a rule revision before the game begins, then what is written in this thread will taken as the rules for that part of the game.FAQ’s
Q: Do phantom votes stay throughout the game?
A: You keep your phantom vote throughout the game.
Q: What happens if someone gets instalynched and someone else gets instalynched due to a phantom vote.
A: You can not be instalynched through phantom votes and regular votes. Someone is going to have to get voted off first.
Q: Can the guardian choose to protect themselves?
A: The guardian can not protect themselves.
Q: What happens if a day ends and two people have equal votes?
A: If two people have equal votes by the end of a day with no previous phantom votes against them, it will be random who dies that night.
Q: How long is a "day"?
A: Days typically are set for about 1-2 real days. You'll have ample time to post regardless of your time zone. A night is 24 hours maximum.
Q: Can we call the roles different things? (Human = TSA, wolf = Kharra, etc.)
A: This all varies with the theme of the game. The theme is decided by the host, as are the names of the ranks. For TWG I they are remaning as is to fit with the whole theme of "werewolves."
Q: If the Seer looks at a Psychic or Guardian, what happens?
A: They will be told that player is a Human.
Q: Can wolves kill other wolves in the night?
A: To clarify that, wolves can indeed wolf other wolves. But the only time I've ever seen it done is when one player didn't like another one and killed him in spite.
Q: If someone is guarded by the gaurdian and wolves select that person to be wolfed, is the person saved or are the wolves told they cannot wolf him and choose someone else?
A: That person is saved. The next day story can have this incorporated in a way the host sees fit. Regardless, it will be known who would have been wolfed and it's known that they were saved. Usually when a player is guarded it is a HUGE advantage for the humans which is why it so rarely happens.
Q: Do all the wolves know each other at the start, or do they have to network first?
A: They know who each other are from the start.
Q: Every night the psychic is informed how many wolves are left... Does this happen before or after the night's wolfing? I know normally it wouldn't make a difference, but if the wolves make the risky move of wolfing one of their own, it could. I think it happens right after the lynch, but I want to make sure.
A: As soon as night begins, the psychic will be informed. So it happens before the player is wolfed.
Q: Why do I need 100 posts to play? Can I play with less than 100 posts.
A: Depends, the post count restriction is there mainly to prevent someone from signing up under a new account just to ruin a game or something of that sort. If you've been around for a while or can be vouched by someone else here, you'll probably be able to play.
Q: What if you don't vote for so long that you're phantom votes instalynch you, even if no one has voted for you?
A: It's never happened before and probably never will. If a player fails to vote that often they'd most likly be replaced. There is no real answer as of now to what would happen if the situation did occur.
Q: What are the specific rules on voting? When, if ever, do bold names inside of quote tags count as an actual vote? Always, never, or when common sense says they should?
A: If it's in a quote tag it doesn't count as a vote. It's always been made pretty obvious when someone is voting. This really isn't that's ever been a problem. Has to be bolded to count, but the host can go with judgement. If they're ever unsure then the host should clarify that they're not sure and ask the player if whatever they did was their vote.
EXTRA: Wolves killing wolves must be done unaminously throughout all the wolves, including the one who is going to die. There can't be any iffs ands or buts about this.Awards
The TWG signature awards now have their own thread and can be found here.NS TWG HistoryTWG I: Werewolf Island
Hosted by: Freak83
Results: Humans Win
Players and Roles:Necrotic (Won the game)im lost (Wolfed on Night 3)Nil IQ (Lynched on Day 1)urinalcake (Wolfed on Night 1)Comprox (GUARDIAN, Lynched on Day 2)BadKarma (Lynched on Day 3) Renegade (WOLF, Lynched on Day 6) The Necroscope (WOLF, Lynched on Day 5)Sky (PSYCHIC, Won the game)Condizzle (Wolfed on Night 5)Pithlit (Wolfed on Night 6)UnderDOG (WOLF, Lynched on Day 4)Petco (SEER, Wolfed on Night 4)SwiftSpear (Wolfed on Night 2)
In the beginning it looked like a dead end loss for the humans, lynching off one human at a time with almost no clue how to properally detect wolves. The wolves took a great opportunity to launch Comprox and BadKarma against each other making it look like at least one of them was wolves. In the end the wolves had failed to vote off the psychic - Sky who finally came out and announced his role, eventually voting off one wolf at a time finally resulting in a human victory.TWG II: Resident Evil: Incarnation
Hosted by: Freak83
Results: Humans Win
CO-MVP: Swiftspear & Petco
Players and their roles:ZupiCo (Won the game)Catalyst! (Lynched on Day 1)wnn (Won the game)im lost (Wolfed on Night 1)Swiftspear (Won the game)Comprox (SPY, Lynched on Day 2)BadKarma (SPY, Lynched on Day 3)Condizzle (Won the game)Chrono (GUARDIAN, Wolfed on Night 2)Petco (SEER, Wolfed on Night 4)Isamil (PSYCHIC, Won the game)RobbyC (Won the game)Quaunaut (SPY, Lynched on Day 4)Renegade (Wolfed on Night 3)Mantrid (Won the game)Abra (Won the game)
With Petco being selected as the Seer for the second time in a row, Humans had a great advantage on their side. An experienced Seer. Whether by luck or by skill, three wolves were seen by him in four nights. Using Swiftspear as a way to talk, and Isamil as a way to confirm, they managed to bring the humans to a very fast victory. The wolves put up a valiant effort to confirm their humanity but the power of the Seer won this one. TWG III: Unfound
Hosted by: Renegade
Results: Humans Win
CO-MVP: Isamil & Mouse
Honorable Mention: lolfighterFreak83 (WOLF - Instalynched, Day Four)Gwahir (Won the game)docchimpy (Wolf'd, Night Two)Sky (WOLF - Instalynched, Day Six)Chrono (GUARDIAN - Instalynched, Day Two)wonedslackystyle (WOLF - Killed, Day Three)Hellfire3k (Instalynched, Day Five)Isamil (PSYCHIC - Won the game)ZeroByte (Killed, Day One)Snidely (Human - Wolf'd, Night Three)lolfighter (Wolf'd, Night Six)Mouse (Won the game)Abra (Wolf'd, Night One)brute force (Wolf'd, Night Four)Pithlit (Wolf'd, Night Five)Condizzle (SEER - Won the game)
After Six Days, and almost a full month, TWG III comes to a close end with another
human victory.TWG IV: Freya
Hosted by: lolfighter
Results: Humans Win
CO-MVP: Pulse & Talesin
Honorable Mention: TheMuffinManRenegade, human
(Wolfed on night 3)Talesin, human
(Wolfed on night 7)Sky, psychic
(Survived)brute force, human
(Wolfed on night 6)Some tall guy, human
(Lynched on day 2)Swiftspear, formtaker
(Instalynched on day 5)im lost, human
(Wolfed on night 4)Nemesis Zero, formtaker
(Instalynched on day 4)Freak83, human
(Wolfed on night 1)wonedslackystyle, human
(Lynched on day 1)Hellfire3k, human
(Wolfed on night 5)Cold NiTe, formtaker
(Instalynched on day 7)SaltzBad, guardian
(Wolfed on night 2)Mantrid, formtaker
(Instalynched on day 6)BadKarma, human
(Lynched on day 3)
After seven game days and 23 real days, The Werewolf Game IV: Freya comes to an end. It's been quite a ride. A big round of applause to the formtakers, who were millimetres away from the victory. You did VERY well, fellas.TWG V: Aquarium
Hosted by: TheMuffinMan
Results: Humans Win
Honorable Mention: Hellfire3klolfighter, human
(Lynched on day two)im lost, human
(Lynched on day one)Hellfire3k, guardian
(Wolfed on night four)ZeroByte. thing
(Lynched on day five)Planetkiller, human
(Instalynched on day seven)Isamil, human
(wolfed on night two)Sky, thing
(Instalynched on day three)Freak83, human
(Wolfed on night one)BadKarma, thing
(Lynched on day four)Soul Rider, psychic
(Wolfed on day six)Snidely, human
(Wolfed on night five)TWG VI: Obsidian Islands
Hosted by: Sky
Results: Humans Win
Co-MVP: Isamil & im lost
Honorable Mention: Legionnaired1. TheMuffinMan (human, wolfed Night 7)2. Comprox (human, lynched day 2)3. EMP Demon (human, lynched day 7)4. im lost (Psychic, wolfed day 6)5. Swiftspear (human, Psycho-ed night 1)6. CMEast (human, SURVIVED)7. brute force (human, Psycho-ed night 3)8. Theslan (wolf, lynched day 5)9. Petco (human, wolfed night 5)10. Xentor (human, wolfed night 2)11. Snidely (human, wolfed night 1)12. Breakthrough (wolf, lynched day 8)13. Mouse (human, SURVIVED)14. Pulse (human, lynched day 4)15. Cyndane (human, SURVIVED) 16. Legionnaired (human, lynched day 3)17. Gwahir (human, wolfed night 4)18. Quaunaut (wolf, lynched day 6)19. Isamil (seer, SURVIVED)20. SaltzBad (Psychopath, wolfed night 3)21. ZeroByte (human, wolfed night 8)22. Cheetah (human, psycho-ed night 2)23. Condizzle (human, lynched day 1)TWG VII: Gorge Paradise
Hosted by: Petco
Results: Humans Win
Co-MVP's: Theslan, Freak83, Stukov, Nurot1. Sky Human (Survived!)2. Theslan Human (Wolfed on Night 3)3. EMP Demon Wolf (Lynched last, Day 6)4. Fatal Error Human (Wolfed on Night 4)5. Renegade Human (Survived!6. BadKarma Human (Survived!)7. Freak83 Guardian (Wolfed by guess, on night 5, Nurot survived!)8. Snidely/Condizzle Human (Survived!)9. Gwahir Wolf (Lynched on Day 4)10. lolfighter Human (Survived!)11. Nurot Psychic (Wolfed on night 6 )12. Mouse Human (Lynched on Day 3)13. im lost Wizard (Lynched on Day 2)14. Hellfire3k Human (Lynched on day 1)15. Stukov Seer (Survived!)16. TheMuffinMan Human (Survived!)17. Planetkiller Human (Survived!)18. Nil IQ Wolf (Lynched on Day 5)19. Pithlit Human (Survived!)20. CMEast Human (Survived!)
The game was really interesting at the start, when 2 players weren't killed, but then the game started to become slow, shortly after most of the players that post the most were killed, and some players were busy.TWG VIII: The Froimor Incident
Hosted by: Theslan
Results: Humans Win
Co-MVP's: lolfighter, Black Mage, Crispy1. im_lost (human - Wolfed night 3)2. Isamil (guardian - Wolfed night 2)3. Xentor (Wolf - Lynched Day 5)4. EMPDemon (human - Wolfed night 4)5. Swiftspear (Converted Wolf - Lynched Day 6)6. Mantrid (human - Lynched Day 4)7. Sky (Wolf - Lynched Day 1)8. Stakhanov (human - Lynched Day 3)9. Crispy (human - Wolfed night 6)10. Blackmage (Psychic - survived!)11. Tigersmith (human - Lynched Day 2)12. Pulse (human - Wolfed night 5)13. lolfighter (seer - survived!)
The game started at a very odd start. One wolf got lynched quietly and it pretty much brought the wolves down in terms of morale. However, the next two days became wolves' favor: they took out the guardian early and prevented the seer from building a trusted network.
The turning point was when the seer found the psychic and they were able to build a trusted network. In fact, this was the only time the wolves managed not to kill the person the seer looked into. Somehow the seer picked up Crispy, and built a 3 player network. With both roles still in play as the last 6 players, they found the 2 wolves by process of elimination (the seer never found any wolves) and took them out.TWG IX: Cave of Doom
Hosted by: im_lost
Results: Humans WinPetco (Psychic) (died night 1, psychopath)Krad (Mafia) (voted off day 3)ZeroByte (Vigilante) (SURVIVED)Xentor (Mason) (died night 5, werewolves)Lanfear (Guardian) (died night 1, mafia)Stakhanov (Martyr) (voted off day 4)Isamil (Mafia) (died night 3, werewolves)GrayDuck (Mafia) (died night 4, vigilante)BlackMage (Werewolf) (died night 3, mafia)Theslan (Forensic Specialist) (died night 4, mafia & werewolves)Nurot (Werewolf) (died night 5, vigilante)Mantrid (Psychopath) (voted off day 2)RaZoR (Mason) (voted off day 1)Crispy (Detective) (SURVIVED)Omegaman (Angel) (died night 2, werewolves)Cold NiTe (Seer) (died day 3, killed by host)EMP Demon (Mason) (survived)Comprox (Werewolf) (died night 2, mafia & psychopath)
It's kind of entertaining to watch this game unfold. The psychopath almost dies right away, which would be sad. However, random.org decides that the psychopath should be protected by the guardian, right before the guardian dies. Two nights in a row with two deaths. Wolves, mafia and psychopath are all in this still, and the guardian isn't; this wasn't supposed to be the center of discussion in this game. Also, the vigilante decided to reveal himself, that should make things interesting.TWG X: Survival of the Fittest
Hosted by: Freak83
Results: Humans Win
Co-MVP's: im_lost, TheAdj1. im_lost (Survived!)2. Eternaly_Lost (Wolf and Investigator – Lynched Day Four)3. Nightstalker (Psychic – Wolfed Night Four)4. Comprox (Guardian – Wolfed Night Six)5. Xentor (Survived!)6. screaming_tree4 (Lynched Day Two)7. Demiguise (Lynched Day Three)8. Petco (Wolf – Lynched Day Seven)9. EMP_Demon (Wolfed Night Seven)10. doomchica (Wolfed Night Five)11. TheAdj (Wolf – Lynched Day Six)12. Omegaman (Lynched Day One)13. Chakuu (Survived!)14. Theslan (Survived!)15. Isamil (Wolf - Killed by Artifact Day Five)16. GrayDuck (Survived!)17. Mantrid (Wolfed Night Two)
This game introduced a completely new element into TWG. The involvement of a "mini-game" where players would compete to solve a puzzle. The first player to solve it (in this case it was im_lost) would win the Artifact. No-one knew what the Artifact did until it was used when im_lost was lynched and Isamil instead died in his place. This was an intense game where a lot happened behind the scenes but wasn't visible in the game thread. In the end, the fact that the Seer was invulnerable for most of the game won this for the humans.TWG XI: Insurrection Omega
Hosted by: EMP_Demon
Results: Humans Win
Co-MVP's: Aldaris, TheMuffinManFreak83 - Human (Survived)Eternaly_Lost - Vigilante, Lover (Lynched by association, Day One)im_lost - Werewolf (Lynched, Day Three)Xentor - Human (Survived)Chakuu - Werewolf (Killed by host, Day Five)Gwahir - Werewolf (Lynched, Day Five)Zor2 - Human (Wolfed, Night Four)TheMuffinMan - Human (Wolfed, Night Five)doomchica - Guardian (Survived)Mouse - Human (Survived)Isamil - Human (Wolfed, Night Two)Aldaris - Seer (Wolfed, Night Three)Thansal - Human (Lynched, Day Two)Harrower - Human (Survived)iggymatrixcounter - Human (Survived)microcosm - Psychic (Survived)wonedslackystyle - Human (Survived)Ana - Werewolf (Lynched, Day Four)lolfighter - Werewolf, Lover (Lynched, Day One)
Despite dying night three, Aldaris
managed to spot two wolves, and form a network between Thansal, microcosm, and TheMuffinMan. Yet, TheMuffinMan
managed to lead the humans and kill off three of the wolves before being taken down himself. Excellent work, and I don't think anyone else really did any better.TWG XII: Portal of [incomprehensible]
Hosted by: Isamil
Results: Humans Win
Co-MVP's: Thansal, Theslan, Ana
TWGXII! Where everything that can go wrong for the wolves, does go wrong for the wolves.
At first, I thought the wolves would do pretty well. Everyone was voting random.org, it's easy for wolves to fix that and kill who they want. Unfortunately, x5 tried to vote by PM and didn't get my warning that it wasn't valid. It was a downhill slope from there. The guardian and the psychic automatically formed an alliance, because Theslan knew that a wolf would not lynch another wolf. Ana got a wolf both times she seered.(and I think she was looking for humans both those times).
In conclusion, I didn't like this game. I made the rules to try and balance the game, and luck made it the worst wolf loss ever.
This thread will remain open and unlocked for questions to be added to the FAQ's.