Id like to get into a serious discussion concerning how the alien side tends to progress in a competitive match. Compared to the marine tech tree, the aliens have more of a straight forward, do or die type of strategy.
Usually, alien side, heres how I see it going down using a typical player strat.
2 players save for fade. 1 player saves for hive. 3 remaining drop res/chambers.
1-2 fades on the board. 1 player Lerks. 2-3 nodes dropped. Hive dropped. 3 chambers dropped. (total of 3-4 alien nodes on the map, 3 H1 chambers dropped)
Hive 2 up:
2-3 fades on the board. Lerk. 3 chambers being dropped. Resnodes recapped/last players reserving res.
From my observations, this is a pretty straight forward designation most competitive teams use (unless, of course they are going to specificaly lerk rush, chamber rush, which pretty much decides the game in the first few minutes). For now, I will be refering to the above.
We all know why this works, because it wins the game, but I would like to expand the horizons a little and ask for feedback where there can be tradeoffs on roles. Because as of that strat above, if you lose a player class (especially one or both of the fades) you lose the game. As of now, as soon as those fades come on the board, they are playing the game for the team. Its like watching a baseball game, its just between the batter and the pitcher (fade and which marines hes disabling). Sure, skulks are usefull... for taking out res, and for scouting. Lerks are usefull... as support with either umbra or spore. Gorges... another support unit. As soon as the fades hit the board, the game play switches to soley keep the fade alive and letting it do its job. Now, Im not questioning WHY this is, but I would like to see a development where there is less dependency on the fade, but Im not taking its role out of the picture. I believe this is possible, now so more then ever, for two reasons: free upgrades, Skulks are just THAT much more powerfull as soon as you drop those chambers; faster res flow, You get free upgrades, live longer, get more rfk - all three are tied together and let you get res faster.
Less fades on the board. Lets say only 1 player goes fade untill after the 1st hive goes up. This frees up 50 res to be used somewhere in the game. Why not have 2 additional lerks support the fade. Or, completely postpone the chamber drop untill you are ready to drop the hive (2 early lerks in the game, both save for chambers and UNlerk when they need to drop chambers). Or as lame as it sounds, actually drop 4 offence chambers in a key location (ala cargo on tanith) (yes, I realise OCs are weak, but they are almost never used in a match). If a marine team is planning to JP rush, wouldnt a few ocs in a siege location/hive almost be invaluable? Yes, I know, Im crazy like that.
It is easier to lerk at the fade mark then earlier in the game, imho, because of the shotguns that will be given out to the marines to combat the fade. Its easier for a lerk to sit back and pump out the spore to bring that armor to lvl 0.
If a team of marines walks into an open space, sees a group of 3-4 ocs they will think two things "gotta get around those" or "I need to take those out". 1 lonesome oc, I agree, is nothing, but in groups they can be a great deterant. Especially now the in final marines are leaning towards locking down hives, with less res to spend on upgrades, I can see the benefits of locking down siege areas with OCs. Are they permanint, no, but I do believe they could give you those extra 60 seconds to get that hive built. In competitive play, that 30-40 res in OCs is scary, and I realise that, but if they weren't placed randomly and held something strategic that could make or break the game they should be considered.
Ok, I just did alot of typing, probably alot of grammatical mystakes and didnt get my points accross the best way. Ill edit as needed
but I would like genuine feedback as to why something just wouldnt work, OR how you would make something work (ala, sure, we allways go one fade but you need like 3 lerks to supports etc etc).