[wip] High Poly Res Tower

ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Posts: 1,404Members
PC: Too Damn High >_<
When creating high-poly default models were all the rage, I had begun work on matching Hi-poly res towers and res nodes. My interest on them eventually waned and I stopped working on them. Now I feel like modelling again so I've made quite a bit of progress on the RT. However, I feel I've gone a bit overboard on adding details so I'm going to start reducing the poly's. This is how it looks like before I reduce the poly count:

user posted image

The polycount on that is 1992. With the all additional details that are still missing from the model, I seriously need to cut down the PC. Ideally I want the final model to be below 2000. Realistically it's probably going to be ~2500.

Bonus: HP Armory teaser
image
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Comments

  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Posts: 2,613Members
    rather sexy... but do i see a face error?
    IPB Image
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Posts: 1,404Members
    Err.. that green looking thing at the leg? Ignore that, that was my attempt at lighting the scene tounge.gif

    If not then point it out to me.
    image
  • cortexcortex Join Date: 2003-11-28 Member: 23707Posts: 410Members
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Posts: 371Members
    too bad my pc would never be able to handle having those scattered around a map, because it looks great. confused-fix.gif
  • KaineKaine Join Date: 2002-08-07 Member: 1096Posts: 1,018Members, Constellation
    go the chop! get it down to a usable level pleeeease... but you have to keep those vents on the legs. they are teh awesomeness. Hope you're putting some work into the centre of the node too, it looks a bit plain =/

    excited to see how it comes out ^_^
    IPB Image g0t constie?
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Posts: 495Members, Constellation
    ::sniff:: I'll miss you, polys. We were such good friends...
    [Low Poly Packs: Marine Structures, World Models, Players]
    [High Poly Models: Phasegate, Infantry Portal]
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Posts: 1,404Members
    user posted image

    I'm content with 1670 polys as more or less the lowest I'm willing to go without losing anymore details. Poly count may go down a negligible amount while more work is done but that would be it.

    Any comments before I make with the UV mapping?
    image
  • CrimsonCrimson Join Date: 2005-03-05 Member: 43372Posts: 19Members
    wow.gif WOW.....NICE!.....cant wait to see the finished result
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Posts: 458Members
    mother f'er! I've been waiting for this for soooooooo freaking long! Use the SpeOps2 textures as a side texture pack for those who are using the SpecOps2 structures as well as default.

    Sexy job man, now I just need high poly default models and the game will be sexy with defaults smile-fix.gif
    Sig too big. 400x75 22kB. -Scythe
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Posts: 4,507Members
    Thats not high poly, high poly is 3500+

    But, its good detail. I say squeeze in all the detail you can, as high poly models are ment for high end machines tounge.gif
    image
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Posts: 736Members
    looks awesome, hope it gets a good skin to go with the great model. smile-fix.gif
    **Grizzly
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Posts: 1,590Members, Constellation, Reinforced - Shadow
    As I finally fixed my NS FPS problem (20 fps on an x800 XT is so not cool), I'll definitely be using this model. Good job!
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Posts: 469Members
    if i had a woom id bere you children
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Posts: 495Members, Constellation
    QUOTE (slayerkl2 @ Mar 9 2005, 05:36 PM)
    if i had a woom id bere you children

    [Grammar Nazi]
    If I had a womb I'd bear you children.
    [/Grammar Nazi]

    As a side note, I second that sentiment.
    [Low Poly Packs: Marine Structures, World Models, Players]
    [High Poly Models: Phasegate, Infantry Portal]
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Posts: 2,510Members, Constellation, Reinforced - Shadow
    The REAL reason I upgraded for HL2.
    The above post is the result of sleep deprivation and something known as "teh awesumsawce."
    user posted image
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Posts: 1,612Members, Constellation
    I have one word for you:
    OMGBBQAWESOMNESSPWNSEKS
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Posts: 469Members
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Posts: 181Members
    I don't think a high poly count is that big of a deal, since the most you ever see at a time is 2. But thats only on a few maps.
    user posted image
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Posts: 495Members, Constellation
    edited March 2005
    QUOTE (Dr X @ Mar 9 2005, 09:53 PM)
    I don't think a high poly count is that big of a deal, since the most you ever see at a time is 2. But thats only on a few maps.

    I don't get the joke? confused-fix.gif

    [EDIT]Heh. I thought he was saying you only see 2 polys at a time, not 2 restowers.[/EDIT]
    Post edited by Unknown User on
    [Low Poly Packs: Marine Structures, World Models, Players]
    [High Poly Models: Phasegate, Infantry Portal]
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Posts: 324Members, Constellation
    u hardly ever see more than 1 res tower at a time... don't think it is a joke...
    IPB Image .SST. Trayder
  • ThantosThantos Join Date: 2004-05-26 Member: 28940Posts: 43Members, Reinforced - Supporter, Reinforced - Diamond
    edited March 2005
    i cannot wait to see this ingame wow.gif

    it looks so cool it i wouldnt eat it as an alien nerd-fix.gif
    Post edited by Unknown User on
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Posts: 5,865Members
    nice
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Posts: 1,404Members
    edited March 2005
    QUOTE (Dr X @ Mar 10 2005, 10:53 AM)
    I don't think a high poly count is that big of a deal, since the most you ever see at a time is 2. But thats only on a few maps.

    You have a point there actually. With the original details on the legs, it "only" weighs in at ~2040 polys. That's less additional polys than one default sentry. Which one would you guys prefer? Higher PC or stick with the 1670 one?
    Post edited by Unknown User on
    image
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Posts: 3,640Members, Constellation
    Definitely the higher PC. smile-fix.gif Can we get some more shots of that armoury, too? Awesome.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Posts: 1,404Members
  • Trex2Trex2 Join Date: 2004-03-27 Member: 27562Posts: 210Members
    Sexy i already got tired of those low poly models tounge.gif
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Posts: 534Members, Constellation
    give give givvvvvve!
    My sig! It has been violated! :O
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Posts: 1,612Members, Constellation
    This is the sort of stuff i suspect flayra will be after during the source port.
    Hope he uses it, once it's skinned to the correct style ofcourse
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Posts: 1,831Members
    i like.. i love.. cept for the screen tube thingy stickin off the top.. seems out of place imo.. BUT if everyone likes it i say leave it
    user posted image
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Posts: 230Members, Constellation
    *cry* thankyou...thank you so much *cry*
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