[wip] High Poly Res Tower

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Comments

  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    <!--QuoteBegin-raz0r+Mar 24 2005, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Mar 24 2005, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ray, i like the rusty look, but i think there's a bit too much rust.
    Tone down the rust on the legs and you've got a winner! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I aint started on the lower legs yet.. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
    <img src='http://messenger.msn.com/MMM2005-02-03_09.26/Resource/emoticons/beer_mug.gif' border='0' alt='user posted image' />time so no updates for a while.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    where did u get the .mdl i dont have it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> and im not sure how to convert them lol


    anyway heres and update i jsut gotta add color and do the LCD screens or whatever the **** they are lol

    <img src='http://axman.nsarmslab.com/res_tower_betaprev4.jpg' border='0' alt='user posted image' />
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Mmmm, that is so very, very tasty. Good job, axman.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Man that looks good, very nice job.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Some of the words I'd use to describe how good that looks are filtered. Needless to say I really like it.
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    so good i could... eat it <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> *munch* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    oh man the marine res towers taste so good already

    This is the effect your restower will have on us worker skulks :

    Old res tower fat included = <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->

    New res tower fat included = <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    YUM!!


    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> these guys say yum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    edited March 2005
    i cant think of stuff to put on the lcd/plasma/whatever screens

    u guys got any ideas?

    if not i might just put this lil guy <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> eating a minature restower
    <span style='font-family:Optima'>
    <span style='font-size:8pt;line-height:100%'><span style='color:red'>EDIT:</span> <span style='color:gray'>o yeah has anyone put this in mdl format and have animations for it or anything yet?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->??</span></span></span>
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Well, look at Final Fantasy Spirits Within. It has those kind of screens EVERYWHERE. Same as Doom3. I'm sure you can use those as examples. Very techy, light blue, displays stats. Something like :

    *Has bars on the left side
    *Has random name like "Restower 129"
    *Has stats "Status.....Green"


    You know...random stuff like that.
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    <!--QuoteBegin-axman+Mar 25 2005, 03:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (axman @ Mar 25 2005, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where did u get the .mdl i dont have it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> and im not sure how to convert them lol


    anyway heres and update i jsut gotta add color and do the LCD screens or whatever the **** they are lol

    <img src='http://axman.nsarmslab.com/res_tower_betaprev4.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats awsome, nice work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    well give us a dl link soon ax man ill use it
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    it will still need to be in mdl format and animated... i cant do that i can only do the skin.....

    i couldnt resist plus i was getting tired of making crap lcd displays that didnt look good
    <img src='http://axman.nsarmslab.com/res_tower_betaprev5.jpg' border='0' alt='user posted image' />
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    lol

    how about just copy the lcd from the old rt onto it?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    na it is his easter egg dude hes gotta leave his mark on his creation well his paint job
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2005
    i realize there are a few errors, namely the claw things on the nozzle thing, but i think that might be because this isnt a perfect replica of the original. im gonna work on fixing it but until then i present to you...




    <span style='font-size:21pt;line-height:100%'><span style='color:red'>ANIMATED</span></span>


    scroll down for fixed version
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    Other than the obvious error, this is coming along excellently. I'm really anxious about its release, though I haven't exactly used many high-poly models in the past (unless cel-shaded models count <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    found my problem, assigned some wrong verts to wrong bones, will have it fixed in a jiffy.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    looking good so far

    heres the maps for you to import into it and use them when doing whatever u do lol im not sure how u do what u do

    <a href='http://axman.nsarmslab.com/axman/map1.bmp' target='_blank'><img src='http://axman.nsarmslab.com/axman/map1.gif' border='0' alt='user posted image' /></a>

    <a href='http://axman.nsarmslab.com/axman/map2.bmp' target='_blank'><img src='http://axman.nsarmslab.com/axman/map2.gif' border='0' alt='user posted image' /></a>

    click the pics for the .bmps

    yeah ill leave my mark on this on the lcd screen but it wont be like the gorge cartoon i have on it now lol
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2005
    may i now present to you...



    <span style='font-size:21pt;line-height:100%'><span style='color:red'>FIXED ANIMATIONS</span></span>


    /edit, scroll down for even more of a fix
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2005
    [keep goin for latest version]
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    YAY but guys remember this isnt the final release its beta lol

    ill finish the skin tongiht b4 i go to bed though for you guys.... so around 3 am lol
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    ima go test these anims out ingame to make sure these are working perfectly.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Alright 6john! I was having trouble with assigning the bones to the model. Physique modifer being a poopyhead or something. Good job. I may go look into the animations Obst was talking about. Gotta pick up new skills or something. Also I was thinking of having steam spew out during the deploy animation, either at the leg joints or at the nozzle attachment. It would be atmosphere++.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i found a few missing faces on the legs and fixed that, also i had to resize the nozzle attatchment to fit. i might have to make some more adjustments to the legs to get it to fit the animations right without clipping through other parts of the model. hope this isnt a problem. if it is i wont release it. the version i have uploaded now is completely unchanged except for the animations i put on.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    umm.. the gorge bileing the rt on the screen thingy is.. wierd. can't you just put some squiggly lines that look like alien words <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> but the RT is looking good so far.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    edited March 2005
    NEW AVATAR lol

    make sure u have ur gl_max_size "512" for better quality in game

    i noticed the missing faces along time ago on the legs but i was to lazy to say something lol.... i also relised that the legs have moved up and r now not comming out of the black part of the texture as b4... so far good job better then i can do since i dont know how to do it

    EDIT: o yeah when u attack the rt is stay in the up postion and never goes back down even when ur done attacking
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    It's overwell a great job, but where is all the dirt and grime that is reminiscent of the old low-poly res tower?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-axman+Mar 25 2005, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (axman @ Mar 25 2005, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i also relised that the legs have moved up and r now not comming out of the black part of the texture as b4 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    fixed that, just forgot to mention in. i think im close to completely finishing the animations for the model except for

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    EDIT: o yeah when u attack the rt is stay in the up postion and never goes back down even when ur done attacking<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    which i havent tested yet, and if that is a problem i have no idea what would cause this. or how to fix.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    these are new towers you watch in a couple of days the ywill be rusted and crusty again

    wait ti see how rays interpitation ammiys up
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