Ns 3.0 Trailer

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Comments

  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    cool....

    if only ns were really like that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Very well done... Great job... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hope this is ok but, ive also mirrored it at brywright.co.uk

    <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/official/&file=ns_30_trailer_high.zip' target='_blank'>High Res (21mb)</a>

    <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/official/&file=ns_30_trailer_low.zip' target='_blank'>Low Res (7.9mb)</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Perfectly fine, can I update the announcements with these links?
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    that gl isnt speed hacked, its from a cat pack
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    LOL figures. Never got a catpack from a commander whenever I held a GL....

    In fact, I have <u>never</u> received a catpack. At all.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    i wonder if they really think b6 might be final
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    The speed of many scenes has been modified, the gl scene too. No catpacks were used for the trailer as far as I remember.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Wow. the comm relocated to comp lab on origin, what a noob <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    This is probably a stupid question, but I noticed when that Jetpacker took out that Fade outside Computer Core he recieved a "+1.0 Resources" notification.

    I know this has long-since appeared for each time resource towers collected, but has this also always appeared for killing lifeforms? I can't remember it ever being in, but it doesn't seem extraneous, either.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    yea, we've had res for kills ever since 2.0, and it does show the number
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    on the subject of catpacks, they can be VERY helpful. not just for movement but consider a fade is blinking in and swiping at people and then blinking out. cant kill him before he blinks out. toss in some catpacks, hes gone. also helps to take out hit and run onos
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--QuoteBegin-Al Kaholic+Feb 22 2005, 10:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Al Kaholic @ Feb 22 2005, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is probably a stupid question, but I noticed when that Jetpacker took out that Fade outside Computer Core he recieved a "+1.0 Resources" notification.

    I know this has long-since appeared for each time resource towers collected, but has this also always appeared for killing lifeforms? I can't remember it ever being in, but it doesn't seem extraneous, either. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that was a good eye man...can someone please answer his question though? i'm just wondering if that is an addition to the new version or just a visual "tweak" as it was described
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    Excellant job wey!
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    I have no idea if you get res or not ... I can only say that I didn't add these things. They might be demo-bugs, dunno.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Yeash this is exellent indeed.
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    <!--QuoteBegin-Nemesis Zero+Feb 21 2005, 07:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 21 2005, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Isamil+Feb 22 2005, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Isamil @ Feb 22 2005, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Awesome video but..Winter 2005? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's 2005. There's snow outside my window. I rest my case. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I always thought when you say winter of a year, it means around December of that year up until winter ends. It goes generally in this order: spring 2005, summer 2005, fall 2005 and then winter 2005. So even though it's 2005, it counts as 2004's winter. But I don't know for sure.

    Anyway,the video was awesome. Can't wait.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Cerebral+Feb 22 2005, 04:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Feb 22 2005, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Al Kaholic+Feb 22 2005, 10:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Al Kaholic @ Feb 22 2005, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is probably a stupid question, but I noticed when that Jetpacker took out that Fade outside Computer Core he recieved a "+1.0 Resources" notification.

    I know this has long-since appeared for each time resource towers collected, but has this also always appeared for killing lifeforms? I can't remember it ever being in, but it doesn't seem extraneous, either. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that was a good eye man...can someone please answer his question though? i'm just wondering if that is an addition to the new version or just a visual "tweak" as it was described <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Here's your answer

    <!--QuoteBegin-Umbraed Monkey+Feb 22 2005, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Feb 22 2005, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yea, we've had res for kills ever since 2.0, and it does show the number<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Yay something to do during WOW maintenence <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PreciousPrecious Join Date: 2003-03-18 Member: 14652Members
    edited February 2005
    Well I watched it a couple of times and I am not sure if I like it. Yes it was nicely done but..... I think it went too fast for someone that has never seen NS. I veiw a trailer as a comercial for someone who has never seen the game before. In some of the sences you couldn't tell what was happening unless you knew NS. I want to hear the opinions of people that never seen NS. Thats how you tell if its good.

    I will show it to my friends and see what they say.


    P.S. ok after I watched it a couple more times it looks better than I first thought. However most new people are only going to watch it once so I still like to know what they think.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    Very nice video, great job on the lerk flight in refinery.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    Dunno if anyone remembers the old official trailer that came with the install os ns 30 beta 1. But im hosting it <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/official/&file=ns_30b1_trailer_divx.zip' target='_blank'>here</a>. If anyone wants to see it.
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    Great trailer, loved it, a bit quick in places, oh and can someone please tell us how they got their textures so firm and plush? sexy stuff.
  • PreciousPrecious Join Date: 2003-03-18 Member: 14652Members
    The old trailer starts out really good but it doesn't go any where. Its easy to understand whats happening but it doesn't show you the game. I love the talking. I think some of that should have been added to the new trailer. I think it would be easier to follow. Plus it makes it more of a team game.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Beautiful! I've been meaning to get back in to NS again, just not had much time.

    Think I can afford to make time now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    the old trailer is a slightlymodified version of the first part of the 1.0 trailer
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Anyone else remember the original trailer? Or getting so excited when small clips were released showing animations for the lerk and fade? I think I've still got them somewhere <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    edited February 2005
    Awesome video, I was really impressed at how well they made the game look on the half-life engine. What's up with the relocation to Computer labs though? It almost makes it look like using tfs is a viable strategy in b5. /sarcasm
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Steel Troll+Feb 22 2005, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll @ Feb 22 2005, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Great trailer, loved it, a bit quick in places, oh and can someone please tell us how they got their textures so firm and plush? sexy stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Deatil textures (when it was still allowed) i bet.
  • MatrixMatrix Join Date: 2003-05-24 Member: 16653Members, Constellation
    The trailer is great work. The shot following the lerk is particularly cool, as is the defocus of the final faceoff.

    There are very few 'actors' in most scenes, though. In future trailers, it would be good to have scenes with lots of players, emphasizing the multi-player and cooperative nature of the game. For example, in the scene where the commander drops a lot of structures, there should be marines there building.

    I loved the old trailer with the marines entering the airlock on Bast... it really captured the feel of NS. A new edit mixing the two trailers would be awesome.

    -m
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