Ever since metabolise gave you adrenaline, everyone suddenly seemed to say adren fades are for noobs. A pro fade knows how to save energy and just taps his fire button so doesn't need the adrenaline they say.
...but a celerity fade is so predictable, you know exactly how they are going to act, blink in fairly directly at you, hit, run away, repeat. A very solo orientated style of play. Sure skulks and lerks can join in, but all it ends up being is 5 individual players rushing together.
The difference with adrenaline is that you can blink in and then anywere you like in the combat as much as possible. So you can happily zig zag towards them moving up and down as well. You can fly around their head to distract them whilst skulks run in and munch them. As long as you keep changing direction you can become incredibly hard to hit, much harder than a man sized object moveing, all be it quickly, in a straight line. You attract more fire, meaning there is less ammo in the guns to kill your team mates, you may not always get the kill but the team will get more kills.
An adrenaline fade is so much more manoeuvrable being able to take advantage of the terrain/room and can basicaly disregard any thoughts of energy.
There is a strong role still for the celerity cara fade, but only really as support for the adren regen fade and not the other way around. The celerity fade should get involved once the adrenaline fade has drawn the attention.
No real point to this post, just a big up really for the regen adren fade.