Big Pub Strat Only
I've taken to haunting the NSA classic server now, and I've been doing Armor 3 rushes.
It's just that I've noticed that people start gestating to fade around 4:30, and finished and are ready to go at about the 5 minute mark. Armor 3 lets marines take three hits before dying, instead of the two that armor 1 and 2 provide.
Get an IP, armory, and arms lab respectively and rush A1 30 seconds in the game. It'll be done at 1:30, where you then rush A2. Then at 3 minutes into the game, you'll rush A3. It'll be done at the five minute mark.
So, why rush A3? Longevity. A1 is an obvious first upgrade, but if you go to A2, it'll take four hits to kill a marine (unless they para first), and in tight corridors with fast action, not many people will parasite. You increase the longevity of your marines using less medpacks.
When fades are usually done baking in the oven, you'll have armor 3 ready to go and shotguns too. I figure that the shotguns will provide enough firepower to ward off fades while welders can keep your armor up. And after the 5 minute mark, just another minute gets you W1.
Besides, researching Weapons 1 doesn't do much to skulks, in fact, you can argue it's actually harder to kill skulks with weapons 1 on the LMG due to the slightly higher spread.
What do you guys think?
RAHHH!!! BUFF SKULKS!