Commandah, we nede moreh turrents!!11
Ok.. we have all been there. The comm is a turretspammer and you have virtually no ups and you ejected to late, way to late. Now lets try to salvage that shall we?
First we need a qualified commander. So whats a qualified commander?
* Someone with basic NS knowledge. (we don't need a comm who knows exactly what dmg a pistol does, great but not needed)
* strategy knowledge
* fast fast in CC
If the comm shorts in one of those 3, he might be great, but not perfect. (I short in point 3 if anyone wonders)
Ok.. so whats next?
* Check gametime. Its a way to gamble waht the khara have by then. Yet usually you already saw it.
* Check your rescount
* Check your current running RTs
* Check your base and bas spots.
First thing to do is SELL THE DAMN TURRETS. Maybe place mines, but lets face it. You are probably late ingame with the entire team inbase. No need for em, sell. You get needed res.
Second upgrade. Pushing on what you got now is probably worth nothing. Keep rines to guard base. Boring, so the hell with it. If you notice you can guard with less rines, send the others to push. preferably to get RTs, but atleast to keep presure.
seriously TRY to presure. If you gotta rebuild base to spare rines, DO SO.
So you got upgraded huh.. Time to push. Keep a minimum on guards and push out.
Push on parts far from hives, gain room first. Work your way to chokepoints and RTs, ignore hives. They probably have em. Just try to live. Sure, getting hives is important but you probably cant... yet. If presure on base and your team is high, get a rambo to attack various hives, or 2 for different hives each.
Now you push from your base out you get some RTs back. Unfortunately, you need to protect them. That means phasetech and a few turrets. Don't overdo it, minimum. pls
basicly work your way from RT to RT with chokepoints where you can TF if you want. Most important is to keep Base, then RTs. Work your way to the hive.
point is to make a chain of rine RTs/Chokepoints to presure with few res and ups as you can. DO UP.
If you can manage a good chain, you get to clean out hives pretty soon.
* team needs to be able to hold spots
* you need to hold chokepoints and base (so work your way to em slowly)
* some forget to up, do NOT forget
* kharaa can push, you MUST distract them
If you lose a chokepoint, no fear.. Its a gap in a chain, correct. Most presure will be on the ends. A gap in the middle is easily restored.
So in the ends we have as many turrets as we had before eject. point is, there spread, you upgrade, and you build em slowly.
Ok.. I talked about a chain.. this is it. Example, ns_hera.
red dots are RTs. The square is base. There are 2 chains, prefered one is numbered.
You get to pic 3 RTs to start to push to, Reception, cargo and maintenance. (no full names, but you get the idea.) Basicly, left, above, right.
The CLOSEST one is above, since I regard the elevator a risk.
From there on you push to the closest RT next. A VERY big point is, it must be easy to reach WALKING from the previous RT. If it aint, find a better.
Now lets say we have RT 1, 2 and 3. Place a PG ONLY on RT 1 and 2. And in the order of the chain. So do NOT place 2 before 1. If you place correct, ppl phase first with 1, then 2.
The gain is simple. If node 3 is under attack you got node2 to phase to, and you can walk to 3. if you would phase to 3, the PG be camped. Which aint helping.
If there was a 4, you could phase to 3, and walk to 4. In the event of 4 nodes (not in example) if lets say 2 is attacked you got a PG. DO NOT USE PG. Walk to 2.
point is, most presure will be on the end if the chain. If they presure the middle, there idiots. You can reach em and there IN your chain. rines are bound not to only be on 1. So they can ambush from other places of the chain.
Example is 3. Say you are building node 3 and 2 gets attacked. You can A. phase to 1 and walk. B. Walk. 2 sides to keep a eye on. Also kharaa will be watching the PG which you will NOT use. (follow the chain, don't PG blindly)
So on the end of the node, don't place a PG. walk. Since all points are in walking distance of atleast one other point, you don't need much turrets. (or any at all). just phase, walk and fire.
longer chains are better, but the unnumbered one can be another chain. if you can chain in one chain rather then 2, do it. Maybe with a inbetween base?
This is my vision anywayz, what you all think?