Marines, Heavies, and Aliens, Oh My!
Well, it's time for a release of my low poly player models. This pack includes the models listed below, and is about a 50% reduction for each of the models. I couldn't work with the players like I did with the structures
models; since the players are more or less organic, it's tougher to decide what is essential and what isn't. Instead, I tried to choose a target polycount and work toward that.
This pack doesn't include a skulk or gestate model, 'cause Ollj already did them in his pack (Thread here
, mirror here
Model % of original
The marine is the lowest percentage polycount of the lot, and is that way because I did it first, and you usually see marines in large groups. If I had shot for 50% instead of 33%, It would have been fleshed out a lot more, and wouldn't look so thin. I'm going to state that again: I know the marine is thin. You don't have to tell me
. I might do a 50% version in the future, but I'm not particularly interested in one right now.
Most of the aliens were fairly easy to do, except the lerk. The lerk's high surface to volume ratio meant that it couldn't be taken down any farther than 62% without making it unrecognizable, and I'm surprised it could go that far.
The Heavy is something I'm really proud of. I didn't think I could get it to 50% without some real deformation, but it's there at 50% and you can barely tell the difference from the default.
And with those masturbatory comments out of the way, have aDownload ~1.8MB
Download is available through my low poly pack