Why we were wrong all along
The MDS chain, a grossly underestimated approach at classic ns.
For those of you who do not know, MDS refers to MovementDefenseSensory, being the 3 chamber types, built in that order.
MC holds the 3 best upgrades for all the low-tier alien classes. Having extra armor can be good at times, but what does it matter if your alternative is to close the distance between you and the marine in such a short time that he does not get a chance to get shots in on you? Or, even better, ambushing him with silence, killing him before he even realises you're there?
Why would you need 1 good regen fade when you can have 4 great celerity or silence skulks who can be all over the map at the same time, where the fade can only be at 1 point at any given time?
Skulks - Close the gap between yourself and the marine in half the amount of time. Also allows you to dodge much more efficiently, moving at a pace where some marines actually have trouble keeping up the tracking.
Gorges - Outrun those pesky marines if you don't know how to bhop.
Lerks - Ideal for any combatminded lerk, effectively increasing flight speed to a such point that any standard marine is unable to track it.
Skulks - Ambush anyone?
Gorges - Allows you to camp somewhere obvious without being noticed because noone knows you're around. "Also allows "PHANTOM SPIT OF DEWM"" -Quote BlueNovember
Lerk - Not as popular as the other upgrades for the lerk, this also provides some ambushing potential.
Skulks - Not useful until hive2.
Gorges - Perfect for that frontline healing gorge, allowing you to spam heals faster than even the best of DCs.
Lerks - Good for any support lerk, giving nearly unlimited spore/umbra spamming abilities.
Around-the-map uses for this chamber:
Put MCs in random vents and similar unreachable (By normal, non-JP, non-mined marine) locations to allow quick retreat to hive, to save it from a siege or similar assault.
The energy rejuvenation. Slap one in places such as junction vent on eclipse, get a lerk in there with spores. GG.
At an outpost, to further enhance the gorges healspam.
Early game requires mobility, something both sides lack. MCs make up for this by allowing all the alien classes to greatly enhance their movement speed, hence allowing them to control larger portions of the map with ease.
And, to counter the first wave of "criticism":
If you really believe in DC as being the end-all chamber, then don't bother replying. This thread is intended for discussion, not flaming.