Keeping the game open to who?
Forgive me if this has already been posted but I didnt find anything so here goes.
Does anyone know what types of (if any) criteria/limits went into the making of the default models and textures for NS or any mod for example.?
I mean not to bash on the work of any of the artists who worked on default content (b/c they are truly very nice
andi could not do any better myself) but like any mod you will always find suburb high res/poly replacements out there.
From my understanding (which may be wrong so correct me if so)
One of the main arguments of keeping polys and other more "graphic intensive" things down is 1. First of all the use of the older HL engine.
and 2. To keep the game playable on users with low end systems.
Now. On point one. Compare the bland default CS M4 carbine (which could easily have been redone and improved in later releases) model to some of the highly detailed,skinned, and modeled custom replacements out there.
Which still run perfectly well on a low end computer (b/c Ive tried). And as we have all seen over the span of many mods, improvments and advancements with sprites, and other things like drivable vehicals are not that un common.
Even if it were up to keeping the content being produced to ONLY to the core official developers, Im sure they have the skill to make a better quality model.
So leading to point 2.
According to the latest round of valve surveys.http://steampowered.com/status/survey.html
By FAR the average HL mod user
Plays on something higher than a 56k modem
Has 256 Mb to 512 Mb
Has at least a 1.5 Ghz to 1.7 Ghz PC
And Id say at least 3/4 of the surveyed population have a GFX card that is More than capable of playing default HL.
So why do so many people insist on keeping everything so low detail? So that it runs so extra "l33t" on their PC?
I mean i myself in the past gamed countless hours of CS and DOD on my crappy 400 mhz PC (which constitutes only 0.22% of the surveyed HL mod community btw) and ran awsome custom work on a crappy PCI voodoo gfx card and I still had a pretty good frame rate.
And out of curiosity when develping NS, was there ever an offical poly count limit or something to that effect when making the default NS models?
I mean on one hand everyone is trying to keep everything going smooth for "all those thousands of people with low end systems" then Hl2 will comes out and I guess under this logic no one is going be playing it b/c only 75+% of the Hl community has has a PC that can run it.
If the people be of sound mind, laws are unneccesary.
If the people be not of sound mind, laws are useless. --Plato