As an opening note, I'd like to state that Playtesters and people in the "know" should please stay out, I don't want you guys losing your jobs, or making the ever so slight insinuation to boost your egos, it's unwanted.
Okay, I'm sure that the....more experienced (read: smarter) people who inhabit this forum have noticed trends in Natural Selection in terms of balance. In short, you cannot say that this game is balanced. There are many problems that keep Natural Selection from being the fun, engaging, game it once was (1.00) What kept us playing back then was the how different, how engaging, how exciting this game first was.
That phase is over, it's gone. It'll never come back.
To keep the vets and clanners lingering, and to keep the pubbers and newbs permanently, is through balance. Very thorough and even balance.
Now, before I see someone type, "But if the game was perfectly balanced, you'd never have a winner." This type of quote really pisses me off, because in a perfectly balanced game, skill would be the only factor in determining the win or loss of a team or player.
In this game, that cannot be said.
Short term balance issues:
What do you think will most likely make it in the final build of this game? I think we're going to see:
A stronger skulk: Face it, this thing is pathetically weak. Sure, it's fine when it can close the gap and still take some hits, but the skulk only truly shines when it can get close to the opponent, and still take enough hits.
It really irritates me when I do the ambush, and I get in my bites, but the marine is still able to kill me because the LMG shoots faster than I can bite. This should not ever be the case when a skulk can do all the right things.
A slightly stronger gorge, slightly faster res-flow: As it is, the gorge only appeals to the....cremé de la cremé of team players. In short, the people who love to see a team victory, and not something for their own personal gain. Gorging is a pain for vets, who could fade, and impossible for a newbie, as they want to fade as well.
Example: Romano (or any other god-like player) is playing in a server. He accumulates 50 resources. He promptly goes fade and owns a lot of marines. NSPlayer(1) is playing in the same game on Romano's team as well. He has 50 resources. He decides not to drop the hive, and fade, dies to a lone shotgunner, and is back to square one.
Simply put, it is more effective for Romano to fade, and for NSPlayer(1) to drop the hive, instead of having two fades, but one die before doing any real damage.
I think we know why he didn't go gorge. Gorging is BORING. You build a hive, and then you get to be a skulk again, who promptly dies in .6 seconds of LMG fire. That's just not very fun, is it? So we have the whole team hurting, instead of the individual player. If you make the gorge fun to play, then there is a greater incentive to go gorge. It's that simple.
Those two buffs for the aliens is a change that I'm almost positive that will go into the final build of 3.0.
What do you think will honestly make it in the final build?
RAHHH!!! BUFF SKULKS!