I exported without saving max's texture coordinates-- thus you shouldn't have to reweld all the vertecies and the smoothing groups will still be there. (I imported it back into max, and it looked perfect, along with Ms3d).
The polycount stands at 1720. Have fun!
Note: credits go to Njroo Ke (or Rooke) for the RTX concept, and to me (Strap) for the model, and to you if you skin it .